indigozeal: (hate)
indigozeal ([personal profile] indigozeal) wrote2011-10-24 10:52 am

Neo Angelique playlog pt. 7

Not much to report, except that this was the episode where the "Professor Rayne" stuff started in in earnest.

Today's episode started with Ange asking Rayne about the Jorgo business. After reluctantly confirming it, Rayne asks Ange to accompany him to a big artifact-related unveiling at the Walden Times. When you get there, though, everyone at the office reacts with awe and wonder that they're being graced by "Professor Rayne"'s presence, whereupon we get Rayne's backstory as the leading researcher for Artefact. Then one of Rayne's old professors happens by and starts fawning over how Rayne was a child genius, etc. etc., and when Bernard finally happened upon this party, I actually let out an audible "thank God." He continued with the "Professor Rayne" stuff, too, but moved on to the main event soon enough: the discovery of a cube that contained the history of Arcadia, written in an unfamiliar script. The Times was offering a reward to anyone who could decipher it - "enough to build a second Hidamari," Rayne said, so I guess print isn't in the same trouble in Arcadia that it is here. And Rayne had every intention of claiming it, which -

- well, the upshot: Rayne's nice, but I learned here that I just can't deal with his story or how the narrative pushes his golden-boyness on you. It ain't gonna work between us, man. So I decided to concentrate on Nyx from there on out, taking him on the next mission, to free a village whose residents had been so drained of life force by Thanatos that they'd been rendered comatose. Some remain sleeping once the Thanatos is defeated and won't wake no matter how hard Ange prays; come nightfall, the two return to the manor to regroup, planning to come back in the morning. At night, Ange starts sleepwalking, led to the salon by a voice coming from the portrait of the Queen on the wall...who, upon inspection, we see looks exactly like Ange. So goodbye any points Hyuga earned for the team as to prescience regarding the Queen's identity.

Anyhow, Ange goes back, prays with the Queen's power, everyone's awake, happy ending, etc. etc. At the end, though, the other Aube Hunters ask Ange how she did it, and you have three options: "It was the Queen's power," "I don't know myself," and one for which I mistook a do-kanji for a kyou-kanji and thought meant "it was the power of all of us together!" but which, as the ensuing conversation clarified, actually meant "I just tried really hard." I should've known better - my mistake was really stupid, and the third choice is usually the comedy/comically-wrong option anyhow - and even though Nyx approved, I thought it was a rather conceited thing to say (the opposite of the "go team!" idea I wanted to communicate; that bint Queen gets enough credit). It then pseudo-dawned on me that that the "I'm talking to the Queen" revelation might be the magic word needed to get us into the Celestizam. I also remembered that I hadn't saved in forty minutes.

But I reloaded - skipping a lot of the Rayne Boy Genius blather - and made the choice "correctly" this time. The only effect, however, was approval from Hyuga instead of Nyx. Then later on, I screwed up an event with Bernard (man on the street's screaming something about the Walden Times and runs off; you have the option to follow him or go to their offices; going to their offices nets you zip), and fixing it required a similar amount of backtracking, so I quit for the day.

Since this was a negative experience all around, I might as well get out other complaints I have regarding the game, like: I wish the RPG battles took themselves in any capacity seriously; t's mathematically impossible to lose them unless you stand around doing nothing for a few turns (which you can't anyhow, so). It's ridiculous that the manual and on-screen instructions make how to change your Orb lineup such a mystery (it's accomplished through the analog pad, the same analog pad that's ***ONLY FOR QUICKSAVING AND QUICKLOADING***, according to the manual). It's also hinted in the manual that getting the "true ending" involves collecting all the Chaos Emeralds "Sacrea Guardstones" or something, which involves patrolling various sites on the world map (i.e. getting into "random" battles). But I've been doing that, so I hope this isn't a "you have to grind for a long, long time to get the stones" thing, as every battle fills up a little the World Happiness meter that I think is our time schedule for the game and raises your compatibility level with your given partner, and I don't want to push things too far at this stage (about 1/3 of the way in, I think).

Random cleanup:

- I said in the first post that this Rayne and Nyx apparently hadn't been working together previously, as Rayne expresses when he gets to Hidamari. Rayne mentions in subsequent interactions, though, that he and Nyx had worked together before they met Ange. Maybe Rayne just wasn't living in Hidamari then?

- Rene's not the only kid the Order took from its parents in early youth; apparently, the Order does the same thing to any kid who shows Purification ability to fill the ranks of the Knights of the Silver Tree. Apparently, though, it's not a do-or-die situation, as it's mentioned that Jorgo was able to just say "no" when they came for Rayne.

- If you chat with Nyx about Sacrea, he'll recall an incident in his youth where a "fortuneteller of the Fire Dragon tribe" (Mel?) told him that the sacrea of Water was strong with him and that he'd grow up to be very kind. In his first signs of mental anguish in the game, he denounces the fortune - both the "sacrea of Water" and "very kind" bits - as a "cruel joke" and, after a bit more conversation, excuses himself from talking and apologetically mentions that he has to go be by himself for a while.

- I note Rayne is the only Aube Hunter to whose name Ange doesn't append "-san."

Rayne Engrish watch: "ookee" (okay), "mein ibento" (main event), "ameijingu" x 2, "sankyuu"

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