Igacula is still a threat.
May. 11th, 2015 05:54 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As you've probably heard, Igarashi's successor to Castlevania was announced and fully funded within a scant two hours. The bright roses-'n'-jewel-tones art design and gothloli aesthetic is proving a sticking point for me, partially because it's a bit removed from the mist-covered, slate-grey Transylvania we all know and love, and partially because it's so weirdly reminiscent of Neo Angelique, right down to the protag's frilly purple skirt-dress. But stained glass is a really intriguing visual motif for the game - something that connects the game with its forebear yet lets it go in a new direction artistically. It could set up some killer lighting effects. The game's in an embryonic stage - not scheduled for release till two years hence - so we'll see how this new style pulls itself together.
On a more pragmatic note, it is a bit depressing to see Igarashi slumming it with the Game Grumps plugging indie darlings like Shovel Knight and Rogue Legacy, games that are already success stories and don't need additional exposure. I understand it's great publicity for Igarashi's own project, and he himself explains magnaminously in the Kickstarter video that the soul of Igavanias lives on in the games it inspired. I just wish the folks on U.S. shores had the good grace to get out of the man's way in this critical hour, but asking for grace from anyone on the internet seems to be too much these days. It's cheering, though, that the new game will be produced by Inti Creates, the same studio that's behind Mighty No. 9 and which seems to be turning into a safe haven for Japanese talent that's been given the shaft in the mobile boom. "I'll finally be able to make a game that uses a controller" - poor man.
I love that the final stretch goal is voice acting by David Hayter. Top-notch presentation, additional rewards that unlock with social media & fanart activity, and tiers like "put your pet in the game's bestiary" - man, this is how to do a Kickstarter.
(In other news, I have yet to get into the backers' forum for the NightCry Kickstarter.)
.
On a more pragmatic note, it is a bit depressing to see Igarashi slumming it with the Game Grumps plugging indie darlings like Shovel Knight and Rogue Legacy, games that are already success stories and don't need additional exposure. I understand it's great publicity for Igarashi's own project, and he himself explains magnaminously in the Kickstarter video that the soul of Igavanias lives on in the games it inspired. I just wish the folks on U.S. shores had the good grace to get out of the man's way in this critical hour, but asking for grace from anyone on the internet seems to be too much these days. It's cheering, though, that the new game will be produced by Inti Creates, the same studio that's behind Mighty No. 9 and which seems to be turning into a safe haven for Japanese talent that's been given the shaft in the mobile boom. "I'll finally be able to make a game that uses a controller" - poor man.
I love that the final stretch goal is voice acting by David Hayter. Top-notch presentation, additional rewards that unlock with social media & fanart activity, and tiers like "put your pet in the game's bestiary" - man, this is how to do a Kickstarter.
(In other news, I have yet to get into the backers' forum for the NightCry Kickstarter.)
.