No, I don't mean that way -
it's obviously fake. I mean questions that the creators should have asked themselves in order to ensure they were creating a convincing illusion:
- How did a title with only 5,000 copies, some of them presumably not in English, achieve "fast & furious" "dissemination" on college campuses? There are tons of college campuses with more than 5,000 *students.* There are barely enough copies for the game to achieve fast & furious dissemination on *one* campus.
- How did an impoverished little game company afford to translate part of their paltry 5,000-copy game release from Czech into English?
- How is this a game a predecessor to
Myst in any way?
- Are the creators of the video familiar with
why graphics on older games are blocky? They know about resolutions, right? 'Cause there're about four different max resolutions suggested between the background and the characters and the interface elements. (The glowing ghost orb in
subsequent videos is a particularly impossible effect in the era.)
- How would stabbing your workers in their joints increase production? Surely, even cardboard Communist officials would realize that tactic would be detrimental?
- Is the narrator a native speaker of English?
- Regardless of the answer to the above, how did he pronounce everything else correctly and then decide that that one word at 4:24 was pronounced "suh-
creed"?
- If the narrator isn't a native speaker, then has the whole "
I'm a British person" narration trope become so ingrained in U.S. culture that it's now being exported to the English-speaking citizenry of other nations?
- If the coal mining machines are so huge that a single cog can't be shown on a screen where a person is only about 1/4 of a screen high, then how did this failing coal-mining operation perform maintenance on them?
- The Porto character was knocked into a chasm by a "grief-stricken machine"? Really?
- "Players can't allow another to play" the game? Really? The copyright protection extended to identifying who was sitting behind the keyboard?
- How can outcry be "enormous" if there were only 5,000 copies, particularly with the mythic copyright protection that locked people other than disk owners from playing the game?
- A copyright protection system from *1989* can't be cracked?
- Is the story such an unsolvable enigma that it would drive people mad? I mean, the fume-demons rose up in defense of the oppressed workers, the playable fume-demon is stated to be Porto's beloved, Porto worked at the mine, Porto eats coal (???) to escape but the screen fades to white at the conclusion, so the fume-demons are the fallen workers and Porto becomes one at the end. That basically solves it, right? There are ZX Spectrum games out there with bigger unsolved mysteries.
- You guys didn't bother to find out whether "Ryuichi" or "Yamamoto" was the family name, did you?
- How is this scary, exactly? The revelations about the plot don't dovetail at all with the supposed "scary" aspect of the game, which is...its unwinnable scenario*, I guess, since that's what the climax is about? There's no build-up to the climax, and the climax is pat & flat. It's poorly written even from a fifth-grade creepypasta angle.
* - And it's totally not unwinnable, BTW - you can see where your character's moving just fine from the light source, and we live in a world where people have under-two-houred that "invisible zombies" mode from the Resident Evil remake. I mean, come on.
.