indigozeal: (ghaldain)
What the hell is going on with Ghaleon's shoulder armor in this fanart? It reminds of that one Rob Liefeld Captain America illustration. You know the one.

(It used to be that Pixiv was the undisputed king of fanart, and you can still find some great pieces for the larger fandoms, but I think outside sources have lapped them qualitywise at this point.)
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indigozeal: (funny)
Due to the realization that my website looks desperately horrible, I have been taking an Udemy course on HTML & CSS, which is mostly a fantastic adventure into how much they've managed to break HTML since I first learned it in the '90's. Why, for example, was it decided that the "B" and "I" tags needed replacing? And why on earth were they replaced with "em" and "strong"? Why would you ever replace an abbreviation that was one letter long with another that's six? I Googled the issue and found this fascinatingly demented response that pins the issue on "semantics" (literary semantics, not comp sci semantics), how "bold" refers to ink on a page but there's no ink on a screen or something. HTML is a language for machines. Machines don't care about (literary) semantics. Machines do what they're told. It is entirely up to the programmers how a machine decides to interpret something. I see some answers are touching on accessibility issues, but none are really explaining the sticking point, or why webpage readers can be apparently programmed to understand the "em" and "strong" tags but not the "B" and "I" ones.

(ETA: I ran across one answer that claims webpage readers will simply note that "I" text is italicized but won't tell listeners if the text is meant to be emphasized, or if it's part of a title. But if you're reading the text, you're not explicitly told that, either. I have to conclude that the real reason behind the change is to provide the worst of the comp sci crowd with another opportunity to engage in their favorite hobby, yelling at plebes for failing to adhere to needlessly complex & arbitrary rules.)

What's the use of the "!DOCTYPE html" thing if the tag is written in HTML itself? Doesn't the format of the tag itself denote in what language it's written? How is the tag of use in denoting that the document is written in HTML if the program has to be reading the document as HTML in order to read the tag?

Why did we decide that we needed two separate tags to handle alt text? Why is the Udemy course teaching the one that Firefox apparently doesn't support anymore?

(ETA again: Apparently, some modern browsers use "title" for the text that appears if you hover over the image but the "alt" stuff for what appears directly on the page if the image doesn't load. But other browsers don't make this distinction and use "alt" for both. So what are you supposed to do, other than type the exact same text into two separate attributes like some gormless nitwit?)

Why do you need to "close" paragraph tags? Why is it advantageous to demand that paragraphs be "wrapped" in the tag instead of just using one to denote where you want a double space? You do understand that there are situations where you would want a double space in one direction but not the other, right? And why did HTML5 add a tag whose sole function is to denote the home address (like, the physical residential address) of the person who created the tag?

I can't wait till CSS.
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indigozeal: (weird)
No, I don't mean that way - it's obviously fake. I mean questions that the creators should have asked themselves in order to ensure they were creating a convincing illusion:

- How did a title with only 5,000 copies, some of them presumably not in English, achieve "fast & furious" "dissemination" on college campuses? There are tons of college campuses with more than 5,000 *students.* There are barely enough copies for the game to achieve fast & furious dissemination on *one* campus.
- How did an impoverished little game company afford to translate part of their paltry 5,000-copy game release from Czech into English?
- How is this a game a predecessor to Myst in any way?
- Are the creators of the video familiar with why graphics on older games are blocky? They know about resolutions, right? 'Cause there're about four different max resolutions suggested between the background and the characters and the interface elements. (The glowing ghost orb in subsequent videos is a particularly impossible effect in the era.)
- How would stabbing your workers in their joints increase production? Surely, even cardboard Communist officials would realize that tactic would be detrimental?
- Is the narrator a native speaker of English?
- Regardless of the answer to the above, how did he pronounce everything else correctly and then decide that that one word at 4:24 was pronounced "suh-creed"?
- If the narrator isn't a native speaker, then has the whole "I'm a British person" narration trope become so ingrained in U.S. culture that it's now being exported to the English-speaking citizenry of other nations?
- If the coal mining machines are so huge that a single cog can't be shown on a screen where a person is only about 1/4 of a screen high, then how did this failing coal-mining operation perform maintenance on them?
- The Porto character was knocked into a chasm by a "grief-stricken machine"? Really?
- "Players can't allow another to play" the game? Really? The copyright protection extended to identifying who was sitting behind the keyboard?
- How can outcry be "enormous" if there were only 5,000 copies, particularly with the mythic copyright protection that locked people other than disk owners from playing the game?
- A copyright protection system from *1989* can't be cracked?
- Is the story such an unsolvable enigma that it would drive people mad? I mean, the fume-demons rose up in defense of the oppressed workers, the playable fume-demon is stated to be Porto's beloved, Porto worked at the mine, Porto eats coal (???) to escape but the screen fades to white at the conclusion, so the fume-demons are the fallen workers and Porto becomes one at the end. That basically solves it, right? There are ZX Spectrum games out there with bigger unsolved mysteries.
- You guys didn't bother to find out whether "Ryuichi" or "Yamamoto" was the family name, did you?
- How is this scary, exactly? The revelations about the plot don't dovetail at all with the supposed "scary" aspect of the game, which is...its unwinnable scenario*, I guess, since that's what the climax is about? There's no build-up to the climax, and the climax is pat & flat. It's poorly written even from a fifth-grade creepypasta angle.

* - And it's totally not unwinnable, BTW - you can see where your character's moving just fine from the light source, and we live in a world where people have under-two-houred that "invisible zombies" mode from the Resident Evil remake. I mean, come on.
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indigozeal: (Daniella)
Found this other doc, which offers up some interesting info on 7th Saga partner betrayals: what happens when you get a Rune, and your partner turns on you to take the party's Runes for himself. (This can happen only when you get the Water, Moon, or Light Runes, apparently, which is interesting in itself; you get Water & Moon in nonviolent settings, but Light you get after defeating Doros. It'd be heck to have to deal with an apprentice battle after a dungeon & a big boss fight; it might have been fairer to switch this event instance to the Wind Rune instead.) With Lejes, of course, there's a relatively high chance of this happening, 1/8; with Wilme, 1/16. Next come Kamil & Olvan, at 1/32, with Valsu & his holy morals far behind at 1/128.

Interesting thing, though: The document claims that Esuna & Lux can't betray you at all. Now, it's rationalized that neither Esuna nor Lux can be the Patrof apprentice because the generitext refers to that apprentice as "he," which lets out Esuna, and because the apprentice's spiel is normally capitalized, whereas Lux speaks in all caps. This, however, suggests that there might be a character-based reason behind them not being the Patrof apprentice. Lux, of course, is a robot, and though Lux has desires & motivations - he wants to find out what happened to his people - the pettiness of greed & betrayal might be a bit beyond him.

What's up with Esuna, though? Could it be a crisis of confidence? At the start, when the apprentices first split up, she voices confidence that she'll doesn't need help and will be all right by herself with her magic. (This cocky attitude is underlined by her initial rebuff of Lemele in favor of boozing it up at a bar in the opening.) If you come across her later, though, one of her possible messages is a dejected "This journey has taught me how little I truly know. Back to the beginning. I must start all over again.".

So does Esuna's brash exterior cover up a lack of self-assurance? Does she not try to steal Runes because she's not confident that she could win in a mano-a-mano battle? She's one of the biggest damage engines in the game!

(And this Japanese script dump indeed doesn't have a betrayal message for Esuna (just a bug message in its place) - but it does have one for Lux! What the heck?)
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indigozeal: (ghaldain)


I've already mentioned this on Tumblr, and I know it was probably meant as some sort of weird shading thing, but I just want to note that it appears from this freeze-frame that Ghaleon was rocking some kind of blue-red eyeshadow in TSS.

(There's been a lot of TSS on Tumblr lately, BTW; is there some sort of project going on? If so, and a lot of people are actually playing the game, does that mean that someone might stumble onto Ghaleon's actual motivation in TSS, as opposed to the lousy fanon one that's been foisted on him all these years?)
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indigozeal: (weird)
Browsing tonight through a T-shirt shop offering game shirts and found the usual suspects - Mario, FF7, Chrono Trigger - but I also found, of all things, a Legend of Dragoon shirt. I haven't played the game and can't speak for its quality, but whenever I see it brought up these days, it's near-always in the perjorative sense, so even though the design looks nice, I'm shocked that it got greenlit for the store. Baten Kaitos shirt coming soon?

P.S. I love the idea of an FF4 Dragoon shirt, but I wish the art were stronger.

P.P.S. Likewise, this Silent Hill 2 shirt would be a great idea if it were rendered in a more appropriate style.

P.P.P.S. That's a nice Five Nights at Freddy's shirt, but considering the game's been out for only about a month and it's an indie title done by one guy, isn't it a bit gauche to infringe on his copyright like that so soon? I mean, couldn't you have just hit him up and collaborated?
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indigozeal: (poppy)
Apparently, Swery has confirmed that Forrest Kaysen will be in his upcoming D4 as well.

Is he Swery's Randall Flagg, then?

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indigozeal: (pretty)
- I poked around the Empire for a bit, trying to determine where the other party members were being held, but I was not even offered an entrance on the world map to the palace that I believe contained the prison. After no leads materialized, I eventually opted to give up and explore the path toward which the NPCs were trying to railroad me, which was investigating a "dimensional rift" that appeared to have opened near a local landmark in Rainbow Hawaii Land. After venturing through to an inexplicable temple and defeating a boss monster within, I discovered...Savyna, bound to a cross. All your missing party members are held captive thus, in fact - in their own separate temple behind their own separate rifts bound to their own separate crucifixes.

This raises more questions than it resolves: I realize that killing them outright would mean no more game, or at least a very sad storyline development and a heck of a trudge to refill your roster, but why aren't the others in the Imperial prison from which party leader pro tem Xelha escaped? Why are they enshrined in temples? Were they going to be used in some ritual? What makes this disparate band of strangers so special and/or suitable for sacrifice in the dark arts, as opposed to some hapless townsfolk or something? Why go to all this trouble with people of whom it's better swiftly to dispose? And what is it with Japanese game makers and crucifixion, anyway?

- For that matter, how do the characters' wings fit into all this? It's an appealing visual - the game takes place in an archipelago floating in the sky, and most of the characters sport wings that they use in part to get around, but only in crisis situations, like a battle - the rest of the time, they're hidden/disapparated. Imaginatively, they're not all of the angel mold - Xelha, for example, sprouts an iridescent pair of beetle wings, Savyna a spray of peacock feathers (that don't look able to support flight, but anyhow). The people of the mechanized Empire, though, deride those who rely on "Wings of the Heart" instead of machines and technology, and indeed, even the open-minded, curious Lyude, devoid of his kinsmen's chauvinistic attitudes, has no wings. Furthermore, it's a rather big deal plotwise that Kalas was born with only one wing and uses a mechanical prosthetic to compensate, suggesting that there's no way of naturally regaining lost or missing wings through the will or the heart or what have you. Savyna, however, was once part of the Imperial army, during which time one can presume she had no wings - but she clearly has them in the present day. You could probably come up with a couple explanations here, but I guess I'd like more exploration of how people got these wings, how exactly they're linked to a person's heart or mindset, what the significance is of an entire culture spurning a part of their anatomy, etc.

- It occurs to me late that Lyude's brother Skeed (what a name) is really just Kiefer from the Angelique gaiden with a dye job, but it also occurs to me how miniscule an audience there is for that crossover reference.

- It's going to be tough, if not impossible, to replay this game. I'm kind of enjoying being a character in it too much, and that's not an act I can duplicate on a repeat run-through.
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indigozeal: (gerhard)
Man, some of these people have really big foreheads.  And long necks.

clavis2zephelluva

Also, I haven't even started gameplay proper yet, and I already have one damn schedule shaping up. Visit the Queen every 28 days, visit the land I'm developing on Saturday...what the heck, Angelique?  What's the deal with going and being an actual game on me?
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indigozeal: (gerhard)
Since Slenderman's main thing is showing up in the background of photos and videos, how long will it be before someone tries to photobomb a news broadcast or the set of Today or something dressed as the gentleman?
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Question

Aug. 3rd, 2012 10:25 pm
indigozeal: (weird)
Why does apparently no one in Marble Hornets own a vacuum cleaner?
indigozeal: (weird)
I'm at the first real boss.

It primarily attacks initially by draining your magic-equivalent points, so you can't restore yourself with spells.

Your inventory space is severely limited, so you have room for about 5 healing items.

You have to maintain 3/4 full health at all times; failure to do so will result in an instant KO.

Is this game a complete fucking troll?
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!

May. 27th, 2012 07:43 pm
indigozeal: (hate)
From livvyplaysfinalfantasy:
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...
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"What is a man?! Seriously, I'm asking - I really don't know."

"It's called 'fashionably late,' freckleface."

"Maybe you, the person who knows how to unlock things very easily, can use it."

"The president has been kidnapped by ninjas. Are you competent enough to rescue the president?"

"This curse of mine is gonna be really inconvenient tonight."

"Hey, you know that town, Silence Glen? ...Oh, 'Silent Hill,' right, right, right. OK, well, sometimes I see it when I can't sleep at night 'n' stuff. Weird, huh?"

"A man chooses. A slave obeys. Eh? Eh? EHHHHHHHH?"

"York, this town goes nucking futs when it rains. Mr. Stewart said that, not me."

"You're in a bunch of corridors that look all the same."

"War. I haven't noticed any changes in it recently, I guess."

"This is a well. You might think that there is something to it...and where did you come up with that idea? Dumbass."

"And what about Killerman? That's right; how about that? What do you think of that? Maybe Killerman is...the same person for whose identity the original question asks! How entertainingly droll!"

"That jerk Ghaleon just crushed the sun tea I had lying out!"
".........Wow, that's really annoying!"

"Are you watching hidden away in a not-immediately-apparent place, Dyne? These young people have an interior luminance that from all appearances bears a certain resemblance to your own."

WHO THE FUCK TRANSLATED THIS AND WHY THE FUCK WERE THEY NOT FIRED IMMEDIATELY AFTERWARD
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indigozeal: (Default)
I recently read a story pinning Other M's flat vocal performance for Samus on Yoshio Sakamoto's decision to direct the English voice acting personally, even though he supposedly wasn't that fluent in the language himself. I'm reminded of the voice acting in Spy Fiction, which features mostly the same voice actors on either side of the Pacific...but their intonations are frequently quite different. Compare the Japanese with the U.S. release. An idea: do they have the English voice actors enunciate slowly for the Japanese release so that students of the language in the country can more easily understand them?
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indigozeal: (Daniella)
...why is number four in [Japan]......why is it bad luck? I mean, if it's bad luck, why don't they just change the name of it? As I understand it, they do the thing that the Western lands sometimes do with the thirteenth floor of a building, where they don't name it "thirteen" because it's unlucky. But four is a low number, so you'd have to do that with a lot of buildings, wouldn't you. So why don't you just change the name of it?

I mean, just because, you know, a long time ago, when someone was handing out number names, they figured it would be cool if number four sounded like "death," it doesn't mean they have to keep it that way. They could--they can just change it, if they don't like it.

And if they don't have a problem with that, I would ask - why
don't they have a problem with it? I mean, when I was back in nursery school learning my numbers, if I had found out that the progression of numbers went "one, two, three, murder, five, six, seven," I would have a problem with that. I would question that. I would wonder why the murdereth number was called that.

Oh, by the way, here's Jorg.

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indigozeal: (gerhard)
I am fourteen hours into Glory of Heracles and still waiting for the plot to arrive. The festivities were kicked off by my JRPG young knight tromping around ancient Greece in full plate armor and getting hurled off a cliff together with a thief who, in battle at least, looks, fights, and talks like Giovanni from Angelique: Six Knights of Dark Love. Both survive the fall, from which Giovanni concludes that they're both immortal and have amnesia (well, she must've concluded the latter from previous experience or lack thereof, but anyway) and therefore must journey to Mount Olympus to discover their true identity and purpose and what the hey. Shortly afterward, JRPG Knight is informed by some nymphs that he's actually the great hero Heracles, but we later meet a strapping Johnny Bravo-type who also claims to be Heracles and, admittedly, looks, fights, and acts much more like the real deal. More Plausible Heracles soon joins up, so we have two characters with the same name in the party.* In my last play session, a third Heracles showed up, this one an older general, and I'm wondering at this point if we're going to end up like one of those FF6 playthroughs where some smart aleck decides to name all of the playable characters "Kefka." Were the game reasonably clever, I'd expect these to be three aspects of Heracles in different stages of life, separated through some manner of Olympian trickery. I have no expectation that this will be the case.

But back to the lack of plot: while the amnesia thing is mildly puzzling, there seems to be no conflict that needs my party's intervention or pressing peril from which the heroes must extricate themselves. Mount Olympus itself offered no answers, merely branding our merry band as "unforgivable" and sending us on our aimless way, but that pronouncement seemed to be because we couldn't remember who we were, not because of any horrible unknown deeds from our past. The compatriots we've collected seemed perfectly happy in their presumed ignorance of their origins, leading comfortable, unquestioning lives womanizing and dine-and-dashing and what have you, yet throw in with our aimless non-quest nigh-instantly upon our arrival without a query or moment of doubt. There is a heck of a lot of urgency and a heck of a lot of going out of one's way expended in our continuing effort to go nowhere and accomplish nothing.

Meanwhile, there's an anime Trojan War going on, and my group is currently escorting a princess to a meeting with Achilles, though Achilles didn't really make it clear what he wanted or planned to do with the princess once he met her. My party's full of Greeks, I assume we're on the Greek side, but we've also come in conflict with a villainous General Nestor, who is using glowing Companion Cubes to bring the dead back to life and create a zombie army. That seems inarguably evil, but the mythical Nestor was a Greek, and this game isn't exactly complex enough to deal with the horrors of war as fought even by pseudo-sympathetic combatants. My party's charging relentlessly forward with the utmost confidence despite its complete and utter ignorance of where it stands in this world, and I have no idea what I'm supposed to feel, think, or do about anything. But there's a giant mecha Trojan Horse, so that in part makes up for it.

* - To their credit, both guys seem pretty laid-back about the whole imbroglio. The others do, however, insist on giving Main Hero a temporary nickname for sanity's sake, and one suggests "Pit," which is rebuffed for being not suitably Hellenic. Then I get to the ENTER YOUR NAME screen and discover any attempt actually to name my main man "Pit" is auto-rejected. C'mon, Nintendo.
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indigozeal: (weird)
OH GOD

SPOILER SPECULATION CUT )

ETA: Oh, OK, I guess not. I was worried when Cut for Seven's backstory )
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