Alphabet meme, K
Nov. 16th, 2013 10:16 amKitana, Mortal Kombat: Yeah, yeah, I know, but: I find it unfortunate that Kitana's role in the games has slowly sloughed toward damsel in distress as the series has gone on. In Mortal Kombat II, she's depicted as having her own agenda behind the scenes from the start, taking the initiative to talk to Liu Kang and whatnot, and engineers her personal uprising against Kahn, the rediscovery of her identity, and the reclamation of her kingdom all on her own reocgnisance/initiative. In the Shaolin Monks retelling, though, she's a passive slave under mind control and has to be freed by the heroes before she has any agency in the story. In the reboot, she doesn't know what the fuck and is clueless and unquestioning; she has to be led by the hand to the truth by Raiden and his associates, and even then ends up a very peripheral character, a jobber for Liu Kang to beat up and then a chained captive in Kahn's arena.
I always found her kind of memorably beautiful in her unmasked shot in her MKII ending. She's not made up to be glamorous, she doesn't have puffed-out lips or a dental-floss costume or whatnot, but she's looking rather steely toward the camera, hair down and devoid of her battle garb, and despite (or perhaps because of) stuff like a "non-normal" nose has a refreshingly relatable kind of beauty. The "flaws" make her look better.
Kefka, Final Fantasy VI: As mentioned in a throwaway comment I made a long time ago, for all that Kefka is lauded as the ne plus ultra of RPG villains, I've never been that impressed with him. I mean, he won for a bit, though through what seems to be a good deal of luck; I guess, based on his comments in the Magitek Factory, that he was investigating how to capture the Statues' power offscreen, but from what we see, that seems to entail just being the first one to stand in between them. A few stray steps from Gestahl (or Celes or whoever), and Kefka would've been SOL. I guess the craziest and most amorally bloodthirsty character ending up at the top of the heap can be construed as a thematic statement regarding war, but you have to have a conflict where both sides are equally destructive and uncaring re: collateral damage to make the most of that theme. That might work for FF7, maybe (and certainly for the War of the Magi backstory), but not FF6's main storyline. Even characterwise, though Kefka's a remarkably lively incarnation of capricious cruelty, I've never found him that entertaining or appealing; I suppose he sticks in the memory of those who grew up on 16-bit for being the first little pixel avatar they ever saw cheerfully commit a war crime, but he pales in depth next to your Ghaleons and Neifirsts. I'm loathe to chalk up anyone's character and story preferences to nostalgia, but it does seem to me that affection and esteem for him depends on when in their life a given player happened upons FF6. Kudos for that potshot at Squall in Dissidia, though.
Kaufmann, Silent Hill: As I've banged on about previously, Silent Hill doesn't really work for me as well as intended storywise. I admire its attempt to paint its picture through oblique hints and easily-missable stuff in the environment, but it buries its ledes too deeply and can easily leave the player utterly lost and narratively unsatisfied at the end, and the cult stuff, particularly in light of the series's reputation for psychological horror, is just dumb and hokey. A moment I really think shines, though, is in the good ending, which has this side character barge in and forcibly take control of the whole story. He's just supporting cast; he's not supposed to matter this much - but fuck you. Kaufmann doesn't care. He refuses to be dismissed, and he busts through the constraints of traditional plot structure to change the course of the entire tale through sheer force of will.
Kara, Phantasy Star III: The Phantasy Star franchise has given rise to a lot of odd theories, but the idea that Thea is actually princess Kara's mother is the one theory that I genuinely liked. I think it's more likely that the "two Karas" issue is just the game expounding on how a character can grow up into two different people depending on her environment, but I was attached enough to the "different mother" idea that I was outright disappointed when the original Japanese PS3 script seemed to scuttle parts of it. Apparently, Princess Kara is more useful than warrior Kara due to (what else) a bug in the latter's stat progression, but I honestly didn't notice in my recent runthroughs. PSIII is a patience-trying game in many aspects but not a really difficult one.
Keith Ingram, Deadly Premonition: Keith is one of the most likable and awesome characters in a quite likable and awesome cast, what with his stoner ghost stories and his Spy Fiction reference jacket and his killer guitar weapon. I'm struck, though, by the contrast between Keith's obliviously indefatiguable good nature and the depths of the horror that he just barely missed -Kaysen seemed to have been grooming his wife Lilly for the next red-tree incubator, which would mean her rape and grisly death, and his interest in Isaach and Isaiah can't bode anything good. The latter, in fact, is left unexplained, a dangling plot thread, which probably indicates that the twins aren't out of the (red) woods. It's a horrible fate for such an aggressively happy and innocuous family. But the same could be said for Greenvale at large, I suppose.
Exemplary quote from the Deadly Premonition wiki: "At home, he will sit in his armchair and mumble, 'Rock 'n roll, dude,' to himself."
.
I always found her kind of memorably beautiful in her unmasked shot in her MKII ending. She's not made up to be glamorous, she doesn't have puffed-out lips or a dental-floss costume or whatnot, but she's looking rather steely toward the camera, hair down and devoid of her battle garb, and despite (or perhaps because of) stuff like a "non-normal" nose has a refreshingly relatable kind of beauty. The "flaws" make her look better.
Kefka, Final Fantasy VI: As mentioned in a throwaway comment I made a long time ago, for all that Kefka is lauded as the ne plus ultra of RPG villains, I've never been that impressed with him. I mean, he won for a bit, though through what seems to be a good deal of luck; I guess, based on his comments in the Magitek Factory, that he was investigating how to capture the Statues' power offscreen, but from what we see, that seems to entail just being the first one to stand in between them. A few stray steps from Gestahl (or Celes or whoever), and Kefka would've been SOL. I guess the craziest and most amorally bloodthirsty character ending up at the top of the heap can be construed as a thematic statement regarding war, but you have to have a conflict where both sides are equally destructive and uncaring re: collateral damage to make the most of that theme. That might work for FF7, maybe (and certainly for the War of the Magi backstory), but not FF6's main storyline. Even characterwise, though Kefka's a remarkably lively incarnation of capricious cruelty, I've never found him that entertaining or appealing; I suppose he sticks in the memory of those who grew up on 16-bit for being the first little pixel avatar they ever saw cheerfully commit a war crime, but he pales in depth next to your Ghaleons and Neifirsts. I'm loathe to chalk up anyone's character and story preferences to nostalgia, but it does seem to me that affection and esteem for him depends on when in their life a given player happened upons FF6. Kudos for that potshot at Squall in Dissidia, though.
Kaufmann, Silent Hill: As I've banged on about previously, Silent Hill doesn't really work for me as well as intended storywise. I admire its attempt to paint its picture through oblique hints and easily-missable stuff in the environment, but it buries its ledes too deeply and can easily leave the player utterly lost and narratively unsatisfied at the end, and the cult stuff, particularly in light of the series's reputation for psychological horror, is just dumb and hokey. A moment I really think shines, though, is in the good ending, which has this side character barge in and forcibly take control of the whole story. He's just supporting cast; he's not supposed to matter this much - but fuck you. Kaufmann doesn't care. He refuses to be dismissed, and he busts through the constraints of traditional plot structure to change the course of the entire tale through sheer force of will.
Kara, Phantasy Star III: The Phantasy Star franchise has given rise to a lot of odd theories, but the idea that Thea is actually princess Kara's mother is the one theory that I genuinely liked. I think it's more likely that the "two Karas" issue is just the game expounding on how a character can grow up into two different people depending on her environment, but I was attached enough to the "different mother" idea that I was outright disappointed when the original Japanese PS3 script seemed to scuttle parts of it. Apparently, Princess Kara is more useful than warrior Kara due to (what else) a bug in the latter's stat progression, but I honestly didn't notice in my recent runthroughs. PSIII is a patience-trying game in many aspects but not a really difficult one.
Keith Ingram, Deadly Premonition: Keith is one of the most likable and awesome characters in a quite likable and awesome cast, what with his stoner ghost stories and his Spy Fiction reference jacket and his killer guitar weapon. I'm struck, though, by the contrast between Keith's obliviously indefatiguable good nature and the depths of the horror that he just barely missed -
Exemplary quote from the Deadly Premonition wiki: "At home, he will sit in his armchair and mumble, 'Rock 'n roll, dude,' to himself."
.