indigozeal: (poppy)
There's a manga version of Yume Nikki now. Well, it was released as far back as July, but it's news to me, let's put it that way. This seems to be a trend - I'm delighted to discover that Ib is getting a variety of merchandise, and RPG Maker stars The Witch's House, Houchou-san no Uwasa, and Ao Oni all have manga now. (Amazon Japan, as a matter of fact, sent me a targeted ad for the Ao Oni manga a while ago, even though, save for the 999 novels, I haven't ordered anything remotely like it. That's creepier than anything in the game, for my money - Ao Oni has now gained sentience and come looking for me.)

I like this turn of events in general, as it allows people to give the creator of a free game money. I see, though, that the Yume Nikki manga has words, which is all wrong for an adaptation of such a silent, abstract game. Then I got to thinking how Yume Nikki would be great as a Fantasia-esque collection of animated shorts, scored by the 24 Effects CD.

Which got me in turn to thinking about games whose stories might work nicely in other media:

- I'm sure that the number of players required would be prohibitive, but it'd be interesting to try to run one of 999's nonary games via a Dungeons & Dragons-type setting. You'd probably need more than one dungeonmaster for when folks got split up, but 999's story-heaviness and emphasis on group dynamics and decision-making would seem to fit D&D quite well. I also wonder if certain elements of a nonary game could be adapted for a Clue-type boardgame - try to divide players or have them team up at certain points so you can get through a gate and access more of the board, etc.

- Ib might not make for a bad live-action film, were it handled correctly. No schmaltziness, no big, splashy special effects (save for the "town" at the end) - something like Paperhouse that lives in imagination but is removed and subdued enough where there's room for darkness, too.

- It's not like Baten Kaitos doesn't have a good deal of concept art, but so much of its character lies in the lavish beauty of its settings. (I wasn't disappointed when I bought the game's artbook, but I wish it had more on the creation of its physical world.) I'd love to see something like a series of rich landscapes set in various corners of the Baten Kaitos world, with each tableau telling its own little story - something in the vein of what artist Naohisa Inoue did to illusstrate her world of Iblard.

- I know that half of Daventry is taken from old fairy tales anyhow, but the whole King's Quest collection seems like it would make a great kids' book series.

- The score to the first Silent Hill is great driving music; you're really reliving the experience as you go down the road. While not all parts of the game's narrative are conducive to an audio-only presentation, scenes like meeting Dahlia and the confrontation in the Good ending make me wonder if, with a little narration from Harry, the game couldn't be a quite effective audio drama.

- A note on an adaptation that's already happened: Clock Tower: Ghost Head is way better as an audio drama. It's far more effective with the heroine narrating her own psychological break, and the narrative that in the game is fractured and unsatisfying here actually works to the story's advantage - Yuu is, after all, being pulled through a series of Grand Guignol events that she only half-understands.

- On the other end of the spectrum: From its open-coated abulousness to the juvenile grimdark storyline to the awful dialogue to MY WHIP IS MADE OF BLOOD, you can't tell me that '90's comics aren't the natural habitat of the Castlevania: Lords of Shadow series. (Countdown Vampires, meanwhile, actually has a '90's comic book already, but it's too essentially good-natured and, though it talks a good game, ultimately disinterested in attitude to fit the genre.)
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indigozeal: (Daniella)
- I've never finished a Mega Man legit. I got to the end of the first one with a Game Genie, but that's it. As I think I've mentioned before, I usually peter out midway through the Wily stages.
- I've played only Ultima III and IV on the NES. I haven't played any of the games in their native PC versions. (I understand that 1-3 are considered optional backstory at this point due to early game design, but having no knowledge of 5-7 is frustrating. Also: I still haven't dove into Martian Worlds.)
- I haven't played any King's Quests beyond III. I also don't think I've played any LucasArts graphic adventure besides the NES version of Maniac Mansion. (Though I do own Loom, The Dig, and both of the original Indiana Jones games on Steam, at least.)
- I have considerable gaps in my Final Fantasy knowledge; I'd like at least to get down III (original NES version), V (only 16-bit installment I haven't played), and X (distinctive world design; I liked that they focused on a specific island culture instead of a generalized ice land-fire land-karate town etc. design).
- On the other side of the coin, I haven't played any Dragon Quest but the first one. I'm not too concerned about this overall, as the core series combat mechanics feel rather stiff, but I'd like to get down at least IV and IX.
- No Resident Evils but the first one. I'd really like to tackle 2.
- I have Baten Kaitos but haven't started it yet. It's generally held in low esteem, but what I've seen of its iridescent town graphics compose some of the most beautiful videogame graphics I've ever seen.
- No original Castlevania or Castlevania IV.
- I haven't played Ocarina of Time or ever beaten the second quest of the original Zelda. I also have a save file on a Zelda II GBA cart that's stalled at the Great Palace (though I've beaten Zelda II before, on NES - though not before breaking off part of the cartridge cover in frustration).
- Others: Super Metroid. Seiken Densetsu 3. Legend of Mana really isn't that big of a miss, but I'd like to sightsee. Ditto Startropics.
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indigozeal: (Default)
OneWordReviews is a terrific idea that's been coopted by numbskulls (fan verdict on GTA: San Andreas: "black") and is a bit imperfect in execution - your one word has to be selected from a preapproved list, and there's a nebulous lag time for suggested additions that dampens creativity. But you can go surprisingly far in describing certain games; for example:

Castlevania: Curse of Darkness, leather-pant-y. Well, that doesn't sound like an adjective, does it. How about "chair-intensive."
Lufia II, reductionist.
Glory of Heracles, pointless.
Braid, self-impressed.
Lumines, time-consuming.
Lunar: Harmony of Silver Star, second-string.
Secret of Evermore, buggy.
Castlevania II: Simon's Quest, obtuse.
Weird Dreams, hallucinogenic.
Deadly Premonition, neighborly.
No More Heroes, Suda.
Illbleed, squelchy. (But supergreatfriend came up with that one.)
Castlevania: Judgment, gimpy.
...I'm sorry.
King's Quest II, enchanting.
Golden Axe II, cardboard.
Gauntlet, endless.
Clock Tower, phenomenal.
Angelique, "feminine."
Marble Madness, inertial.
The Dark Spire, oldest-school.
7 Days a Skeptic, depressing.
Children of Mana, ultrarepetitive.
Ultima IX, anticlimactic. That, or "unfortunate."
Ultima IV, enlightening.
The Binding of Isaac...I think the crowd has it right.
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indigozeal: (Default)
Mediocre reviewing site Adventure Gamers posted a publicity-seeking, ultimately-meaningless list of the top 100 adventure games according to them and blah de blah blah.

1) Look at the list and bold those you have completed.
2) Italicize those you've played but not completed.
3) Underline the games you love, and strikeout the games you played but didn't like.

(6 finished, 2 played, oh, man)

#100 – Titanic: Adventure Out Of Time
#99 – Nancy Drew: Curse of Blackmoor Manor - How did a Nancy Drew game get here? I'm not saying they're synonymous with low quality, but they're produced at such a rate that I don't think quality's the main consideration. Oh, wait: "Really we could just as easily have picked any other Nancy Drew adventure to include in this list. The mind-boggling 25 game series (and counting) has achieved an unprecedented level of success that deserves to be acknowledged, though the formula has remained virtually identical through them all." So it's not good; it's just sold well. Well, they use the same rationale for the Oscars, I suppose.
(On another note, or perhaps on the tangent raised in that quote: as someone who grew up on the Case Files series, it is neat that they've managed to produce another prolific Nancy Drew series in an entirely different format; it's one of the smarter instances of adapting an old property for modern times I've seen, though not grounds for inclusion in a best-of list.
I've seen the start of an LP of one of the games, which is in essence Nancy Drew does The Ring by way of the Okiku legend. There's some over-obvious lampshade-hanging regarding a student of Nancy's named "Sakura" who "enjoys playing by the seaside cliffs" and is "very interested in wells.")

#98 – The Space Bar
#97 – Runaway: A Twist of Fate
#96 – Gold Rush!
#95 – Ripley's Believe it or Not!: The Riddle of Master Lu
#94 – Faust (aka Seven Games of the Soul)
#93 – Toonstruck - '90's PC FMV meets Cool World-esque animation. I saw an LP of this and was not impressed, despite the presence of Christopher Lloyd.
#92 – The Dig
#91 – The Feeble Files
#90 – Spycraft: The Great Game
#89 – The Journeyman Project 2: Buried in Time - Got this in a pack-in with a '90's PC. I can't see including it on a list like this, as its value is purely historical. I do remember a) this touchy but genuinely tense globe puzzle it had where you had to pinpoint locations worldwide with a slippery cursor under a very narrow time limit and b) that the supposedly nonviolent ways of disposing with the killer robots on your trail that earned you "Ghandi" [sic] point bonuses were no less violent than the less-desirable ends.
#88 – Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe
#87 – Penumbra: Black Plague
#86 – Dark Fall - Played this, albeit not to completion, when I had a GameTap subscription. Remarkable for its day in that the plot revolved around a same-sex relationship that was (to my knowledge) handled with reasonable maturity.
#85 – The Dark Eye
#84 – Colonel's Bequest: A Laura Bow Mystery - I got a copy of this in a big King's Quest compilation I bought a looooooong while ago but never played it. I probably wouldn't be able to get the discs working anymore.
#83 – The Black Mirror
#82 – The 7th Guest - I thought we were over this title - collectively, as a species, I mean. "A bold vision of the future of gaming" - oh, please.
#81 – Quest for Glory II: Trial by Fire
#80 – Sherlock Holmes: The Awakened
#79 – Gemini Rue
#78 – Freddy Pharkas: Frontier Pharmacist
#77 – Silent Hill: Shattered Memories - Stretching the definition of "adventure" a bit, don't you think? I've heard the gamut on this remake, from stellar and insightful to bleh. I have to get through the original game first.
#76 – Drawn: The Painted Tower
#75 – King's Quest: Quest for the Crown - Do they mean the VGA remake or the original? ::checks:: The original! I remember playing this with classmates on an Apple II every morning before school. We never got anywhere on it, as though we knew how to save, we never loaded saves for some reason, but we had fun just wandering around the amiable land of Daventry plucking carrots out of the ground over and over nonetheless. One of my acquaintances earned no small bit of fame for snatching the solution for the Rumplestiltskin puzzle from his babysitter, though I don't think we ever got to the Rumplestiltskin puzzle.
That said: despite its inarguable historical value, the game has enough major design issues where I'm not sure it deserves to be here by itself on its own merits. Or, rather: if it deserves a spot, then its more=polished descendants do as well.

#74 – Shadow of the Comet
#73 – Discworld II - I'm not sure is Discworld really suits itself to cartoony interpretation. It's odd to say this about a series where a walking, talking treasure chest is following around a bumbling wizard, but the books seem too mature and grounded in real life for that.
#72 – Maniac Mansion - Way down at #72? Gimme a break.
#71 – Leisure Suit Larry: Love for Sail!
#70 – Amber: Journeys Beyond
#69 – I Have No Mouth, and I Must Scream
#68 – Shadow of Destiny (aka Shadow of Memories)
#67 – Pepper's Adventures in Time
#66 – Callahan's Crosstime Saloon
#65 – Hotel Dusk: Room 215
#64 – The Book of Unwritten Tales
#63 – Black Dahlia
#62 – Obsidian
#61 – Loom - I got this when I bought the Indiana Jones and the Last Crusade VGA game I'd been wanting since fifth grade off Steam, though!
#60 – Another Code (aka Trace Memory) - There's some sharp, knowing writing in here regarding the teenage protagonists and good mechanics involving the use of the DS, but I'm not sure it deserves a spot on a "best of genre" list. Since the Adventure Gamers folks are from the PC tribe, they might just be wowed by the novelty of the controls.
#59 – Myst III: Exile
#58 – Star Trek: Judgment Rites
#57 – Indigo Prophecy (aka Fahrenheit) - You can tell this list was written by a PC-gaming outlet. You'd never be able to mention Indigo Prophecy in the console community with a straight face.
#56 – In Memoriam (aka MISSING: Since January)
#55 – Syberia II
#54 – Samorost 2
#53 – Return to Mysterious Island
#52 – Dreamfall: The Longest Journey
#51 – Zork: Nemesis
#50 – Infocom text adventures
#49 – Sam & Max: Season Two (aka Sam & Max Beyond Time and Space)
#48 – Space Quest IV: Roger Wilco and the Time Rippers
#47 – Professor Layton and the Curious Village
#46 – The Journeyman Project 3: Legacy of Time
#45 – The Curse of Monkey Island
#44 – Simon the Sorcerer
#43 – John Saul's Blackstone Chronicles
#42 – Conquests of the Longbow: The Legend of Robin Hood
#41 – Ghost Trick: Phantom Detective - I've read raves, but the art style just has zero appeal for me.
#40 – Myst IV: Revelation
#39 – Last Window: The Secret of Cape West - Import prices are killer, and my interest in Kyle Hyde, though lingering, is limited.
#38 – Full Throttle
#37 – Stacking
#36 – Sanitarium
#35 – The Neverhood
#34 – Amnesia: The Dark Descent
#33 – L.A. Noire
#32 – Gabriel Knight: Blood of the Sacred, Blood of the Damned
#31 – Portal - This isn't an adventure game. C'mon, now.
#30 – Bad Mojo
#29 – Phoenix Wright: Ace Attorney
#28 – Sam & Max Hit the Road
#27 – Discworld Noir
#26 – Heavy Rain - I find the genuine-interactive-movie idea here intriguing, but I keep hearing on Something Awful that it's crushingly misogynistic, which is not a usual hobbyhorse of that crowd and therefore raises some serious eyebrows. I'll never own a PS3, so I suppose the question is moot in any case.
#25 – Tex Murphy: Under a Killing Moon
#24 – Police Quest 2: The Vengeance
#23 – Quest for Glory IV: Shadows of Darkness
#22 – The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
#21 – Blade Runner
#20 – Still Life
#19 – Beneath a Steel Sky
#18 – Myst - This title attracts unreasonable hate from the traditional gaming press & core demographic nowadays. I think its wide-reaching popularity in its day might now be considered the forerunner to the casual-gaming invasion.
#17 – Machinarium
#16 – Gabriel Knight: Sins of the Fathers
#15 – Syberia
#14 – The Secret of Monkey Island
#13 – King's Quest VI: Heir Today, Gone Tomorrow
#12 – Zork Grand Inquisitor
#11 – Indiana Jones and the Fate of Atlantis
#10 – Portal 2 - And again.
#9 – Tex Murphy: The Pandora Directive
#8 – Monkey Island 2: LeChuck's Revenge
#7 – The Last Express
#6 – Day of the Tentacle
#5 – Riven
#4 – Broken Sword: The Shadow of the Templars
#3 – Gabriel Knight: The Beast Within
#2 – The Longest Journey
#1 – Grim Fandango - Shallow, but I just can't be moved to care about a game that stars a cast of talking skeletons.

Interesting omissions; a lot of King's Quests; only one Space Quest. The beloved Quest for Glory and Monkey Island series are only spottily represented, but The Journeyman Project is copiously covered; what the heck. There's no mention of how many of these games are lost to the ages thanks to PC backwards-compatibility issues, but that would've taken foresight, I suppose.
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indigozeal: (hate)
Elite Beat Agents is in every other aspect a portrait of a perfect difficulty curve, but beating the last song on Hard (or whatever difficulty Chieftain represents) is freakin' impossible.

The NES port of Ultima: Exodus has significant grind problems and those 3-D dungeons that turn me off. Also: no real ending.

That Lamia fight in The Battle of Olympus is not only brutally unforgiving in the precision jumping it demands but is real offputting coming as it does near the very start of the game.

Castlevania III still has some of that typical Castlevania platforming while flying enemies are ducking & weaving at you, but that's a pretty weak complaint, as they're aggravating but not insurmountable. (Everyone in the thread from which I swiped this topic who picked CV3 mentions the stage where you have to climb up the falling blocks. That stage was neat! I liked that stage!)

Phantasy Star II: Chara balance could've been a little better, or at least character choice a little more crucial. Also, doing a no-Visiphone run would probably illustrate this, but having save points be so far between in Dezoris, particularly in the endgame, was perhaps not such a good idea.

I know Final Fantasy IV came at just the time the molds were being broken - heck, it broke a lot of them itself - but Rosa is a fairly insufferable Mean Girl of a damsel in distress. Also, I think I've fallen out of love with it a good deal. Time to try out the GBA version?

SFC Clock Tower has a heroine who's modeled on the lead in Phenomena and has her come across a refrigerator overrun witih insects and can't do anything but stick a can of bug spray in her hand.

Various Lunars: TSS has a muddy palette, no cohesion in its art design, and looks downright 8-bit at times; EB has stupid WD pop-culture/body-function jokes in particularly unfortunate places, like the climax of the Zophar fight; the three characters into whom Xenobia was split in SSS didn't have enough dimension (characterwise) to support the change; EBR has, as Akari Funato said, sucky drawing in its cinemas and a Ghaleon death scene with minute yet mood-breaking changes that make it inferior to the original; Strolling School has a mundane battle system; MSL's Blade isn't remotely necessary, the balance is tipped from "feel-good childhood memories" to "sugar-high kawaii escapades," and while it somehow didn't strike me when I initially saw it, that fingerpainting scene is really, really beyond the pale. Bonus Vheen Hikuusen complaint: the Guildmistress comes off as overridingly smug. (Though I've complained about this before.)

I imagine without a hint book that the instadeaths in King's Quest III that come from mistiming your absences in regard to Manannan's arrivals and departures could be really buzzkilling.

Deadly Premonition: I keep mentioning it, but man, that ending.

Super Mario Bros. 3 is too long to have no saving.

I can't really gainsay a single one of its accolades, but Chrono Trigger is kinda overpraised nowadays. Also, that "Marle & Lucca MST3K the other characters" ending is kind of an empty, missed opportunity. (My love for Chrono Trigger is like my hate for Phantasy Star III - dimmed by time. Perhaps I should rekindle the spark.)

The arcade Golden Axe is kinda short and lacks that fun pit stage. The lightning effects in the Sega Genesis Golden Axe aren't as rad as they are in the arcades, and the eagle's eye doesn't move. You also don't get the gutpunch opening of seeing Alex struck down firsthand.

Again has no replay value, and the Roger character is ill-considered.

In a similar vein, ever since someone pointed out that Brainless Randy in Illbleed's Killerman is an inadvertent-or-not parody of the mentally challenged, I've felt guilty about watching the segment and a little guilty about enjoying the game as a whole.

That tunnel maze in Myst is boring and aggravating.

If you are playing a Hunter in The Lord of the Rings Online, then everything - everything - is going to be your fault.

...I guess it is time-consuming to bomb every wall for heart containers in The Legend of Zelda?

If the shoulder buttons on your DS are worn down, you can't play Dialhex.

Big Bang Mini wears down your DS shoulder buttons.
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indigozeal: (Default)
Any gamer worth their salt can name a few favorite death scenes. How about, though, those that fell short of expectations?

Neo Angelique Abyss, Mathias: Not from a game, but game-based, and still my benchmark for unsatisfying deaths. Ange finally gets the guts to off a guy, and it's used as an affirmation of the eliminationist, throw-people-away way of thinking that ruined the man's life. It reminds me of the cult episode of Strangers with Candy: no, Mathias, you're not beautiful.
Neo Angelique Abyss, Carlyle: And again. Most everything I said here still applies. The writers were more concerned about Rayne looking momentarily bad than they were about an entire character's right to exist or be respected.
Final Fantasy II, everyone: Ehhhhh. Its predecessor was so happy and poppy in music and palette, and here, you get this samey, dreary, mustard-colored world. The experience of having a revolving door of fourth wheels join you and then to a person die maudlin, ineffectual deaths just underscored the feel that nothing special or good was ever going to happen in this world.
D2, Kim: Unlike nearly everyone else watching supergreatfriend's D2 Let's Play, I didn't hate Kim and her perceived loquaciousness - someone made a particularly smart post in the SA thread about how Kim was saddled with practically every noteworthy role in the game (exposition, reactions to in-game events, characterization of not only herself but the protagonist) due to the director's choice to have a (largely) mute protagonist. At least she could hold a relatively normal conversation, which is more than you could say for most survival horror characters.
I wasn't horribly disappointed in her death, but it did seem somewhat underwhelming somehow; it was the meant as the culmination of a romance that played by teenage they-pretend-to-hate-each-other-but-secretly-like-each-other cliches in a somewhat more mature set of character interactions, and the death itself seems rather pointless and easily avoided. It was an anticlimactic way to go for the character with by far the most development, backstory, and dialogue in the game.
Ultima: Quest of the Avatar manga, Shiva: For many of the same reasons as Mathias's death - gentle holy man bites it for daring to aspire to more out of life despite not being a designated Special Person. According to the manga, Shiva was unsuited to Avatarhood because he had to struggle to overcome his personal shortcomings in pursuit of the Avatar's moral ideal. This, in an adaptation of a game entirely about struggling to overcome your personal shortcomings in pursuit of the Avatar's moral ideal.
No More Heroes, Harvey Moiseiwitch Volodarskii: I've discussed previously above possible reasons why Harvey's assistants did what they did here, but this still seems a heck of a lot of sadistic death for a largely inoffensive character.
Deadly Premonition, Thomas: Covered in detail in the SA thread. Yes, of course Swery was taking inspiration for his story from U.S. cinema tropes - duh - but that doesn't make the regression of a until-then well-handled, multidimensional gay character into a man-hungry, raving hysteric Evil Gay in his end scene any more palatable. Subsequent material softens the impact of this scene somewhat, but it's still a big black mark on an otherwise progressive title.
Deadly Premonition, Emily (and York, too, I guess): I'll someday post that essay about why the ending of Deadly Premonition doesn't work at all for me, but this is just too much nastiness - on an emotional level, not a gore level - and a betrayal of the game's central message that life is meant to be celebrated and enjoyed.
Animamundi, St. Germant: Like that's a spoiler; nearly everyone dies in Animamundi in some path or another, most many times over. Anyhow, Animamundi has no shortage of maudlin material shoehorned into its events, yet the Whistler the Ripper storyline, while meant to illustrate the tragic consequences of neglecting Germant's plight in favor of the Hellfire scenario, never really feels organic. Most of the characters' bad ends arise from their own failings; this development seemed just out of left field and, even for this game, unnecessarily and arbitrarily cruel.
The World Ends with You, Kitaniji: Can we all agree that Joshua's the actual villain of the game? Yes, Kitaniji was robbing Shibuya's citizens of their individuality - to save them from being slaughtered by the mad god who wanted to kill them all just because he woke up that morning and hated absolutely everything. Kitaniji's hand was forced by his screwed-up, petulant boss. Just goes to prove Lennie Briscoe right - crazy people make sane people crazy.
Lunar: Dragon Song, Rufus: It was clear from Rufus's off-screen, no-body "death" that they'd originally planned for him to make the cliched dramatic return to the story at the heroes' darkest hour, but time constraints led to the death sticking. Perhaps they should have altered the nature of his demise, though; for a death to have impact, the player generally has to understand that a death has actually taken place instead of realizing half the game later, when it becomes clear that your cliffhanger will never be resolved, that "...wait...does that mean he's dead?...OK...OK, I guess he's dead."
King's Quest, the king: Oh, man. After you bring the kingdom's three stolen treasures back to the king for the endgame, the king has an heart attack in the throne room and tumbles dead to the ground. You immediately take your promised throne as the king's still-warm body is lying on the floor in front of you. Cold.
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indigozeal: (funny)
There's a meme going around that asks those tagged to name one movie they like for each letter of the alphabet. I tried it that way, but my responses were all depressingly unoriginal - I make terrible choices when it comes to non-mainstream film. Here, then, is the meme done with games instead of movies:

A - Y'know, for all my talk about the Neo flavor of Angelique, I've never played an Ange game. I suppose it would be cheating to list Trace Memory as Another Code, and I've still got T about which to worry, anyway. No dice here.
B - The Battle of Olympus. Upon its release, people saw the main character's resemblance to Zelda II-Link and wrote the game off as a ripoff of a Zelda no one really liked anyway. Too bad; it's an utterly beautiful game that out-Zeldas Zelda, or certain values of Zelda. It's really tough (but, save for an early battle which requires some wickedly precise jumping, fair), it has great mazes (the Labyrinth is a labyrinth, folks), beautifully detailed graphics with a lovely, colorful palette and some giant sprites, and a few utterly awe-inspiring sound effects - that's what a Harp of Apollo should sound like.
Also, I inhaled Greek mythology as a kid, and the game made an unprecedentedly (er, yeah) comprehensive use of its milieu. Every fantasy title has Medusa - how often in the pre-God of War days did you see the Graeae or Talos? The world map includes not only Hades (Tartarus here, thank you) and Crete and its Labyrinth but Peloponnesus, Phrygia, Arcadia... Wonderful title. Highly recommended, even today.
C - I feel like such a sheep nowadays for filling this in with Chrono Trigger. Its adherents are becoming Whedonesque in their obsession. I have it in the original box from when I bought it in 1994; does that boost my cred?
Maybe I should just choose the LSD-inspired Centipede instead. Or Castlevania III. Or Clock Tower. One of those last two, definitely.
D - The sleek, ever-stylish, just-the-right-length puzzler Dialhex.
E - Elite Beat Agents. (I recently saw several copies in the Wal-Mart bargain bin - $10 and change, with a DS carrying case and extra stylii. In fact, I'm pretty sure the packs were left over from last Christmas - no, I mean Christmas 200*7*. Gaming public, this is no way to treat an instant classic.)
F - As an RPG fan, I am contractually obligated to nominate a Final Fantasy game for this spot. I choose IV, even though it's starting to seem a bit creaky in my recollection. Maybe I need to refresh my memory with the GBA You Got Served or DS Encephalitis editions.
G - Gradius III or Galaxian? I like my action games totally mindless, and space shooters fit the bill the best. It's been so long since I've played the former, though - my cart's packed away.
H - Hmmmm. I think every kid with a computer in the early '90's picked up the Hugo games from their supermarket, though I'd today hold off saying I still liked them until a replay. I have somewhat fond memories of the second game, with its mystery theme and female protagonist and pretty outdoor graphics, and of playing game counselor with a parent-child team named "Bob and Rob" with one of the puzzles on Prodigy. I recall even then, though, frowning at some questionable game design choices - the banana puzzle, the goddamn matches and the bridge.
I - Ah.
J - Er.
K - King's Quest III, a wonderful blend of vintage Sierra fairytale text-parser adventuring and a deliciously maudlin metaphor for every child's perceived indentured servitude to their parents.
L - A Lunar, but which? Silver Star, with its uneven production values and storytelling? The masterwork Eternal Blue, which does not focus on my favorite characters? The remake Silver Star Story, which goes with a more simplistic story and dumps the grand series orchestrals for Casio synth? I think I'll go with Lunar: Strolling School.
M - The Manhole, a kid's predecessor to Myst by Cyan that celebrates exploration for its own sake.
N - Cheating - Nei's Adventure, the Phantasy Star II prelude.
O - Nothing. Wish I had Orbital, though.
P - The stunningly bleak Phantasy Star II.
Q - Qix has an original premise (and the fantasy version is quite charming) but a steep difficulty curve. Q-Bert has damnable sound effects and nothing else. That takes care of games that start with Q, I think.
R - I'll say Resident Evil, despite the fact that I thoroughly suck at it (I took 12 Acid Shots or whatever to kill Yawn on the first go) and still haven't finished it. Forget the infamous - and, we forget, sparse - voice acting; it's a dreadfully scary game in its stillness.
S - I suppose I should be listing the English version of Subarashiki Kono Sekai to fill up the "W" slot, but have you heard Sho's English voice? It takes an unhinged punk who loves math and turns him into a nerd who does; it completely misses the point of the joke.
I actually began to think during play that I'd made the wrong decision in choosing the original Japanese cart, as the sheer amount of text in the game would make even the most devoted kanjihead go cross-eyed, and the English translation is, for once, actually pretty faithful. I'd go nuts if I had to put up with those voices, though, so I think I made the right choice.
T - I'd like to list Trilby's Notes here, but, as impressive as the game is technically and artistically and as much as I like the main character, it's a bit too schlocky for me to take to heart. I'd ideally be listing 5 Days a Stranger, rougher and with a clumsy script but closer to the thrilling-spooky-mystery-adventure mold and therefore my liking. No Trilby, though, is going to push FFIV out of its slot, encephalitis or no.
How about the Trilby series, good and bad? (6 Days a Sacrifice is pretty bad, though, and 7 Days a Skeptic disgusting in both its gore and its wallow in misery. We don't even have Zwobot around anymore to lighten it up.)
U - Ultima: Exodus. Quest of the Avatar is a landmark, but it doesn't have NPCs who ask you to buy their book or tell you to go to bed because it's too late to be up playing Ultima.
V - Wha?
W - Huh?
X - In the NES era, there were frequent advertisements during weekday afternoon TV for a game called Xexyz. I never played it, but I'll note that it seems to be the only game in history marketed largely through spelling.
Y - Not.
Z - Yeah, I'll put Zelda II, even though Olympus is the better game. The side-scrolling take on the series is interesting, I like the starkness of the journey, and the palace music has been stuck in my head for years. The final maze is utterly inexcusable, though. (I remember snapping the cartridge housing in half and throwing it in the trash bin after losing for the umpteenth time to the final boss. A half-hour later, I went back to retrieve it from the garbage and was playing it again. That's the mark of a good game, I guess - and I did end up beating it that time.)

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