Good news/bad news
Jul. 4th, 2016 07:42 pmGood News: After finishing Vol. 1 of 999 Alterna yesterday, I decided to take a peek at spoilers for the story for Zero Time Dilemma, and...it's ridiculous. And I didn't expect any better, but this particular ridiculousness is so far up its own ass that it's incapable of really affecting anything: a bunch of dead-end time paradoxes that run in place and have no long-term significance for anyone. And I understand that Snake & Clover (& Lotus & Seven) aren't even mentioned. (Even the nightmare scenario of Virtue's Last Reward that features Clover is brushed off as a weird "tangent" universe that doesn't really happen kinda, rendering the second game a pointless diversion.) Which is incredibly negligent from a franchise perspective, but there's a bullet dodged. Plus, there seems to be a bit of dissatisfaction with how the sequel storyline panned out among some fans, so perhaps Zero Time Dilemma will help shuffle itself and Virtue's Last Reward off to irrelevance.
Bad News: Given Zero Time Dilemma's debut on the platform, Aksys announced plans today to release 999 on Steam in a "remastered" format, complete with voice acting. VA work on an established project is always a dicey prospect, of course, since the new voices may not match up what the characters sound like in your head - and I hope the word "remaster" doesn't mean that they're gonna use the sloppy art from the iOS port of the game. My real concern here, though, is that Aksys might feel compelled to redo 999's story & presentation to come in line with its Saw-inspired sequels (and, man, the bloodthirst in Zero Time Dilemma far surpasses even that of VLR - if you needed a close-up of someone bludgeoning a human being seventeen times with a fire extinguisher, then here you go). I'm sure we'll be getting EXTREME CLOSE-UPS of the Ninth Man's death, which was only described in game - and who needs deft, potently creepy prose when an on-screen bloodbath is so much more gratifying?
Plus, there's the prospect of the requisite "clumsy, shoehorned foreshadowing promoting inferior sequels" that's added to modern rereleases of classic titles with disappointing progeny (see: FF4 with After Years, Chrono Trigger with Cross). All told, I can't look forward to the Steam version of 999 becoming the "definitive" edition of the game - as it likely will, since it'll be the most accessible version going forward.
Weird News: When I first saw the Mira character, I noted her marked resemblance to Cynthia Velasquez: confident brunette Latina woman in control of her own sexuality sporting a raspberry top designed to showcase dark underwear. And then I learned that she's...a serial killer who removes her victims' hearts due to mommy issues. Y'know, if you're gonna crib so blatantly from Silent Hill 4, you could at least use your superior components to craft a better story.
ETA What in Blazes News: In looking up a few videos, I have to say: this game looks just awful visually. (Warning: kid, or kid robot, getting shotgunned in the head there.) The character model work is utterly atrocious. Nightcry gets slammed for poor graphics, but it's leaps & bounds beyond this.
.
Bad News: Given Zero Time Dilemma's debut on the platform, Aksys announced plans today to release 999 on Steam in a "remastered" format, complete with voice acting. VA work on an established project is always a dicey prospect, of course, since the new voices may not match up what the characters sound like in your head - and I hope the word "remaster" doesn't mean that they're gonna use the sloppy art from the iOS port of the game. My real concern here, though, is that Aksys might feel compelled to redo 999's story & presentation to come in line with its Saw-inspired sequels (and, man, the bloodthirst in Zero Time Dilemma far surpasses even that of VLR - if you needed a close-up of someone bludgeoning a human being seventeen times with a fire extinguisher, then here you go). I'm sure we'll be getting EXTREME CLOSE-UPS of the Ninth Man's death, which was only described in game - and who needs deft, potently creepy prose when an on-screen bloodbath is so much more gratifying?
Plus, there's the prospect of the requisite "clumsy, shoehorned foreshadowing promoting inferior sequels" that's added to modern rereleases of classic titles with disappointing progeny (see: FF4 with After Years, Chrono Trigger with Cross). All told, I can't look forward to the Steam version of 999 becoming the "definitive" edition of the game - as it likely will, since it'll be the most accessible version going forward.
Weird News: When I first saw the Mira character, I noted her marked resemblance to Cynthia Velasquez: confident brunette Latina woman in control of her own sexuality sporting a raspberry top designed to showcase dark underwear. And then I learned that she's...
ETA What in Blazes News: In looking up a few videos, I have to say: this game looks just awful visually. (Warning: kid, or kid robot, getting shotgunned in the head there.) The character model work is utterly atrocious. Nightcry gets slammed for poor graphics, but it's leaps & bounds beyond this.
.