
At least, I think halfway. I'm about to head to the Empire, the last continent in the known world (though there are rumors of a sixth ice continent where we'll undoubtedly have to go to unseal Gariso or something), which should signal that we're nearing the end of disc 1 (of 2). I'm not making a daily log of my travels, but this is the type of game where overall periodic impressions work better than day-by-day updates:
- The game really starts off on the wrong foot. The opening movie is stiff and awkward, the game is really in love with tutorializing basic RPG concepts through dodgily-voiced NPCs, and the main character starts out as a real jerk - halfway through the first dungeon, he's snarkily looting the corpses of the heroine's tragically-deceased companions (as she looks on kind of enchanted, mind). Fortunately, the tutorializing stops, the clouds quickly clear from the heroine's head, and the matter of the ostensible hero being a jerk is not only pointed out but actually becomes a joke among the cast (at one point, he complains mopey-teenager style that they're giving him "the look"). The sheer tide of crisis eventually carries him along, improving his behavior and outlook considerably.
- Voice acting is a big renowned sore spot in this game, but I'm not finding it that horrible - some of the NPCs aren't great, particularly in the early going, but the main heroes are all okay in a somewhat-cartoony vein, and gregarious, assertive fisherman Gibari is actually done quite well. The clear exception is nebbish, endearingly earnest Imperial conscientious objector Lyude, and holy shit I would need an entire entry to talk about Lyude properly, but the short of it is that I'm becoming less and less sure as I play that his awkward voice acting and hilariously stiff attempts at heroic battle cries are a mistake instead of a conscious choice. He's a genuine delight of characterization and one of my favorite things about the game.
- As for the real low point of the enterprise, that would be the villains, who are all cartoony cutouts. The hero's personal antagonist is voiced like the villain in a Disney romance (which isn't bad-quality voice acting in itself but comes off as gratingly bad by how heavily it's derived from cliche), and the low-rent Kefka knockoff ends up being the best-realized member of the crew. The Emperor himself is actually interesting design-wise - he's maquillaged like a character in a Gilbert & Sullivan operetta, and his voice acting is both refreshingly free of hokeyness and genuinely menacing - but you don't see him that much, as we seem to be building up a Jeal & Sadoul situation, if you get my out-of-place lesser Working Designs references.
- The other weak point: The sixth and last character to join the party is a magician named "the Great Mizuti" who wears a huge carved mask with exaggerated lips and mouth and speaks in a childish pidgin. He's kind of a secondary mascot character (you're given a genuinely cute bouncing-bird-type creature to fulfill the role of primary mascot) but is obnoxiously Jar Jar-esque and completely out-of-place among the other heroes.
- I believe I've said this before, but I'm not used to PS2 era-onward RPG running times. I'm over twenty hours in, and I'm kind of ready for the game to start wrapping up. I'm not sick of it (and the game so far has been remarkably free of filler); it just seems that the quest should be drawing to a close by this point. They seem to be heavily hinting at a FF6 World of Ruin scenario upcoming, and as that'd be genuinely distressing given the truly lovely world design, I hope we're instead just in for a Chrono Trigger-esque sidequest-filled last act.
- To the previously-praised Cloud Land and Rainbow Hawaii Land, I can now add LSD Land, which is accessed by sailing through an extended psychedelic light show, scintillates on the map screen like a hallucination amidst a sitar-heavy trippy soundtrack, and features both a village of munchies and a village of brilliantly-colored exaggerated picture-book cutouts. This freaking game. (Honestly, though: Baten Kaitos's art direction is wonderful and frequently brilliant.)
- Interestingly, we seem to have another FFX/FFXII scenario where the female lead is the actual protagonist and story catalyst, not the male face of the game. (The game does in fact acknowledge this at a couple points, referring to the party as the heroine's companions rather than the hero's.)
- So far, I'd put the game as one of the best of the second-tier productions. It has first-class production values but isn't going for the big emotions and is too cartoony to be transcendent. It excels so in certain other areas that I wish it'd aim a bit higher with the story.
- A neat touch: in every town, you can encounter numerous members of the mascot-character bird-creatures who're kept as pets on this world. If you talk to them, you'll see a short exchange between them and the party's personal bird-creature. The conversation varies every time (with "squeak?"s or "squ-squeak"s or "squeak!!"s). You'll never know what they're saying, however. It reminds me of Star Trek IV, with the alien probe that had traveled light-years to talk to humpback whales. Sometimes, the human race isn't the be-all end-all.
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