indigozeal: (Daniella)
Sorry I declared my return a bit early - I'm concentrating on translation projects, plus my dog's health is acting up - but I wanted to drop by to post on my belated discovery of Pixiv's doujinshi market, Booth.pm, where Pixiv artists can sell their doujinshi items directly. It's a real intriguing concept, but there's not much to report, at least for the series I like: a sold-out 20th anniversary Lunar 2 doujin from Garden Garden (which is still at it, and which hasn't improved artistically); a few scattered Angelique tchotchkes, mostly of an Oscar/Lumi nature (and it goes to show how unaccustomed I am to that new Lumiale design, because I was looking at that charm and thinking: "who's that chick with Oscar; is she from another game?"); and...some picture (not a doujin; a picture) of Alis Landale and some other warrior chica biting a catgirl's ears. The most curious discovery was of a bunch of Clock Tower doujinshi, but I don't think I'll bite; it's predominantly Jennifer/Edward, with both characters drawn - well, I was going to say "very young," but the characters' physical ages during the game are 15 and 10 respectively. Yes, I know that Edward is an age-old demon, and hints of that dynamic are an effective creep factor in the novel, but...well, try explaining to that to customs, at the very least. Someone did make replicas of Yu/Alyssa's amulets, though, which is remarkable.

(I also came across this remarkable artist while searching for 999 stuff - which is nil, apparently. There are some very odd omissions in Booth's stock, though - no FF4, and no Ib, which was a cottage industry on Pixiv last time I looked.)

(Also, I feel obliged to mention that if you like FF6, you might enjoy these fan artbooks. For Chrono Trigger, have a Magus postcard set.)

(I must also link this.)

Of course, most of the series I enjoy have been around for a few years and are unlikely to see the release of many new books or items; you might have better luck yourself searching for the titles you enjoy. You'll have to use Tenso or another forwarding service if you decide to bite, of course.
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indigozeal: (gerhard)
So I was sitting around, looking at the hobby-related things I own, and I was thinking: "Boy, I really do enjoy these hobby-related things I own, but I don't have anyone nearby with whom I can really share them. Is there any way I can share images of the hobby-related things I own with people on the internet, as well as impose on them my bloviations on my possessions?" So here we go. Cut )
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indigozeal: (ghaldain)
[Error: unknown template qotd]Just posting to note that I'm upset this poll isn't titled "Still the prettiest."
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indigozeal: (weird)
I did end up going back to the bookstore and getting that Creatures & Characters artbook from the first Hobbit film for $10. It's nice to have, I guess, though I could have ultimately done without it: instead of lavish concept art, there's a lot of promo photography and quotes from the actors and on-set folks (makeup artists, dialogue coaches, etc.) about their roles. In theory, this really shouldn't be much different from hearing from the concept artists - the same insight into the creative process, etc. - but for some reason, it ends up devolving mostly into sound-bitey marketing patter: this person was perfect, just perfect for the role; this character is so unspeakably profound, etc. The images & text in this book are...slicker; they feel more like advertising. There's less about the rockier & less polished but, to me, more interesting process of how ideas & designs come to be. The people involved & production scenarios covered are too close to the actual movie & its spin machine, I guess. (Also, an inordinate amount of space is dedicated to Bret McKenzie explaining the whole Figwit thing again.) I'm glad to have it, and if you like this movie, it really isn't a bad purchase for ten bucks, but it's hardly an irresistible one.

(I do feel sorry for everyone involved in the design of the dwarves, though. It seems that the actors, artists, & everyone else put a huge amount of effort into distinguishing them & giving them their own backstories & character arcs, and from what I've heard, this doesn't seem to have translated to the screen.)
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indigozeal: (Daniella)
I've been leafing through one of the Hobbit tchotchkes I picked up yesterday, a coffee-table art book for the first film entitled The Hobbit: An Unexpected Journey Chronicles - Art & Design. I bought it mainly for the concept art of Rivendell, a movie locale dear to my heart, but I'm really impressed by the presentation of the book: just tons of beautiful Alan Lee and John Howe sketches & artwork, plus lavish photographs of props into which the usual Weta Workshop care & quality was put. The layouts & commentary got me engrossed in areas of Middle-Earth that usually aren't in my realm of interest; the photos of bearded Dwarven women and remarks on how the designers had taken inspiration from Renaissance portraiture, for instance, were terrific. (And there's even a detailed fold-out copy of Bilbo's burglary contract included.) It's a great way to experience the world of the film without...you know, the issues of the actual film. The clerk at checkout rung the wrong bar code at first, and I discovered that the book was originally $45, which initially shocked the heck out of me, since I paid only one-fifth of that (the book was on clearance). After a closer read, though, I can see that it's totally worth the original price.

(The bookstore also had the second, companion volume, subtitled Creatures & Characters, on clearance, but I skipped it because it focused mostly on the monsters. I'm all orcked out, thanks. I may live to regret that decision, though.)

The second item was a page-a-day calendar. I remember the ones I had for the LotR films fondly: big, glossy pages with striking & visually intriguing stills from the movies - someone really went over the DVDs with an artist's eye. I inevitably falter on keeping up with page-a-day calendars sometime during the year, but it's a nice little treat to be surprised with a new Middle-Earth image when you get up each morning - like an Advent calendar, but year-round.

Anyhow, I'm a bit disappointed by the Hobbit calendar. It's made by the same company as the LotR calendars, but the pages are newsprinty and dim, and the images consist just of promo shots taken from established sources, not anything "discovered" by the company itself, so to speak. Oh, well. The book was a pleasant anomaly, but I guess it's too much to ask a calendar company to escape the law of diminishing returns.
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Toy news

Oct. 9th, 2014 09:54 pm
indigozeal: (startree)
To cheer myself up a bit, I bought a little Lord of the Rings Rivendell Lego set. It features the Council of Elrond area and few outdoor elements & architectural accents (elven arches etc.) in autumnal colors. Two points of note:

a) The chairs at the Council swivel & spin around like office desk chairs.

b) Given how Lego handled the half-height thing, Gimli and Frodo cannot actually be posed to sit in their chairs. Arwen cannot sit either, as her lower half is a solid trapezoidal prism. Elrond can sit, but his cloth cape would get caught up in these particular chairs. That means that none of the figures included with the set can actually use the chairs provided. Currently, Arwen, Gimli, and Frodo are standing in their chairs, while Elrond is sitting grumpily on the ground, glaive in hand.
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indigozeal: (startree)
So there was apparently an announcement regarding some next-gen Lord of the Rings game that Celebrimbor, grandson of Fëanor from The Silmarillion, is going to be a major character. Not the main character, evidently, but some wraith who can help Ranger McGeneric if he opts to follow the dark path, etc. I imagine this is big news in part due to the prominent use of Silmarillion material, which was previously off-limits by the Tolkien estate for the movies and their tie-in paraphernalia.

Anyhow: all this just makes me wish there were a version of The Silmarillion that wasn't horrible. Most folks stop reading the book because it allegedly reads too much like the "A who begat B who begat C" sections of the Bible, but I stopped because it was just too hateful and sadistic. Its gods are petty, cruel, and incompetent, and the book quickly devolves into a Saw-like recitation of the horrors and tortures that - rightfully, in the author's eyes - befall the sons and descendants of the one elf who calls these unjust deities out on their behavior. The "bad" elves have dark hair and darker complexions and work with their hands (and are deemed evil no matter what their actions); the "good" elves have golden hair and pale skin and are largely indolent (and are deemed good no matter what their actions); and the obeisance of mortals to gods - of serfs to masters - must be absolute. It's an indulgence of the worst of Tolkien's medieval classism, a big U-turn from The Lord of the Rings and its elevation of the most seemingly insignificant of Middle-Earth's peoples to a position of great heroism. This could partially be due to how The Silmarillion was pieced together by another party after Tolkien's death from decades of drafts written at different times in Tolkien's life; presumably, Tolkien's attitudes evolved in some respect, since the values systems of LotR and the Silm (while both retaining a degree of provincial royalism) are in crucial ways so opposed. But in The Silmarillion's existing published form...well, I'd like to get more involved with the history of Middle-Earth's elves, but the priorities evinced are just awful all the way on down.

I initially misunderstood Celebrimbor to be the hero of the new game, which was intriguing to me. While Fëanor's methods were wrong in many aspects, I feel the rationale behind his actions (possessiveness toward his prized Silmarils, yes, but also a stand for self-determination and justice, even in the face of near-certain defeat, instead of unthinking submission to tyrannical authority) is more identifiable to modern audiences than the values The Silmarillion espouses. Putting one of Fëanor's cursed descendants in a starring role might have signified an attempt to reclaim The Silmarillion, which would have been a noble endeavor: There's a nuanced story that could perhaps be told there (albeit still a very grim, bloody, and unpleasant one) if characters were taken on their own merits and actions instead of bound to their roles in a feudalist morality play. Alas.
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indigozeal: (Daniella)
I like this metal die in an oak-leaf-and-twigs motif, but I haven't a clue as to what I would do with it.

About the site hosting these images: yeah, I know. I do, however, like Michael Galinsky's photos of '80's and early '90's malls, with their teased-hair punk girls strolling by the wood veneer of Tape World and dudes outside the drug store playing Golden Axe. Apparently, though, Galinsky's actual book has some publishing-quality issues? They couldn't have gotten those sorted out for $169.99? Really?

MP3Tube lets you make YouTube uploads out of MP3s and MP3s out of YouTube videos. Probably better ways to accomplish this, but I'm not savvy in that area, so this is an option, at least.

Interesting rules regarding the nomenclature of Titan's mountains...

This is in Japanese, and it's not entirely clear what's going on from the first picture, but what it is is that there's an advertising company that's giving away free looseleaf paper in colleges in Japan that has color banner ads printed at the bottom. Is looseleaf really that expensive? How does the monetization work out re: cost of color ink vs. ad revenue?

The sheer length and involvedness of this is pretty remarkable, particularly for Yu-Gi-Oh.
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indigozeal: (Daniella)
I was delaying posting this until I finished my reaction posts for the first half of Silent Hill 4. I'm not going to get back to that game in the next couple weeks, though, and I'd rather do one unbroken stream of commentary for it - so heck with it; let's get this out the door and take an accounting of the games I played in 2012.


Beaten:
Neo Angelique, PSP ("be an ordinary Aube Hunter" ending)
Castlevania: Symphony of the Night, PSP via Dracula X Chronicles
9 Hours, 9 Persons, 9 Doors, DS
Glory of Heracles, DS
Silent Hill, PSP via PSOne Classics
Mystic Ark, Super Famicom (via emulator)
Earthbound, SNES (via emulator)
Ib, PC (RPGMaker title)
Eternal Darkness, Gamecube
Silent Hill 2, Playstation 2
The Lord of the Rings: The Two Towers, Gamecube (finished main campaigns, all three characters; finished Orthanc w/ Gimli & secret character)
Resident Evil, Saturn (finished Jill w/Chris rescued; you gotta give me more notice than that to get Barry out alive, game)
Phantasy Star III, Mega Drive (x4, via emulator & save states - I've given enough to/done my non-assisted time with this game already)

Little stuff:
Slayin', PC (finished as Knight and Mage; end boss keeps killing me as Rogue!)
Home, PC

Played, not finished:
most of the NES Mega Mans, Gamecube compilation - I had part of a separate post all typed up about this, but long story short: I discovered I don't really have the patience anymore for try-try-again platforming bullshit of any stripe. I enjoy the Robot Master stages but lose interest in the Wily levels. I haven't finished a single game, sadly.
Lumines II, PSP
Every Extend Extra, PSP
Metroid, NES - Yeah, about this. I made another go at Metroid this summer and actually made considerable progress over my earlier attempts. I hit a complete wall, though, at Kraid - I must've gone at him an Arino level of times and can't really beat his (frankly ridiculous) pattern. I thought more energy tanks might help (I had three), but I soon learned that to find the other energy tanks in Metroid, you have to shoot walls. All the walls. Every inch of all the walls - and there's nothing that differentiates wall sections that might hold items from those that don't. I mean, there're 100 to 1000 wall tiles per room, and I've uncovered about 60 rooms to date. I could look up the answers - but I've uncovered so much on my own that I feel (stupidly, I know) that resorting to an FAQ at this point would be giving up, even though the game is patently unfair. So I'm at an impasse where I'm too stubborn to get help but won't progress on my own. Bah.
Innocent Life: A Futuristic Harvest Moon, PSP
Girl's Garden, SG-1000 (but you can never finish this)
Silent Hill 4: The Room, PS2



Best: Silent Hill 2 by a wide mile.
Symphony of the Night is a good runner-up. Honorable mention goes to Ib, a neat small game with strong art design that does a lot in its limited space.

Worst: Objectively, it's probably Phantasy Star III, but I knew all about that going in. And at least it's trying. In some parts. Kind of. Earthbound, on the other hand, was an aggravating and frustrating play experience that didn't deliver on its vaunted charm and humor and had open contempt for the player. Second was Glory of Heracles, a big "why bother?".

Surprisingly Good: Ib takes the cake here, a sprightly little game that's smarter and more elegant that it ever had to be. Girl's Garden also figures in: '80's arcade games weren't supposed to be outright pretty, and "girls' games" weren't supposed to be actually good. On the LP front, I'll steal from the Something Awful thread and note that MODE, an FMV dating/party/conversation sim where the positive/neutral/negative tone of your responses rather than a formal dialogue tree dictates story development, is in the Deadly Premonition framework: a game that arrests your attention with sheer, seemingly-amateur bizarreness but gradually betrays legitimate quality and stimulating originality.

Miscellanea: 999 is very good, compelling and tense with likable characters and great music. That said, it's gotten a Deep Space Nine/Firefly-type fandom that aggressively proselytizes, and its flaws - the pseudoscience; the demand for excessive replays; how the final twist is kind of a leap too far - are shortsold. Eternal Darkness finishes strongly and has some good environments at the end but is rarely scary and kind of stupid for most of its length. I'm making peace with Silent Hill as time goes by, but I'd put in the "interesting curiosity" basket before the "classic"; its attempt at a story hinted at, not directly told, is done miles better by its sequel.

I can't really think of a single moment or place in Home that I can point to as a standout, but its commentary on how the choices available to the player must work to form a coherent narrative deserves recognition.

Great characters: James Sunderland and all his entourage. Angela in particular - despite all her mental scars, it's she who goes to her fate with eyes wide open. The J.D. plotline, what I got to play of it, was done refreshingly well, taking the revelation of J.D.'s true nature and going from there instead of ending with it - examining what it meant for this truly kind person to be an artificial, created being, and how he consequently felt apart and "different" from the rest of society despite all his warmth and good cheer because of it. I didn't finish the game or even get up much past his intervention in the plot, but I can't overlook Silent Hill 4's Walter Sullivan: he who has done the unspeakable, has had the unspeakable done to him, who within himself contains multitudes and paves a bloody trail in his quest for eternal love and safety.

Making room for 999 and its wealth of contradictory descriptors for the best of its cast. Snake: intelligent, given to cheerfully smutty remarks, omnicompetent yet still overconfident, devoted in all humility to his sister. Lotus: a techie, a mom, a coward, a shrewd thinker, a romantic. Clover: At first an innocent ball of genki; later a deep brooder who takes duty and proactivity to impressive lengths. Seven: a consummate professional, a gregarious goof, a physical force, yet more often than not the smartest man in the room.

LP-wise, Dietrich Troy and the revelations about him in the true ending, crystallized in one perfect scene, the one on the bike. (I know supergreatfriend's Spy Fiction LP was from 2011, but I just got into it last year.) Shadows of the Damned's Garcia Hotspur: "I'm a Mexican, Johnson, not a Mexican't." (Yes, I know that line was stolen from a movie, but it fits Hotspur best.) MODE's Mohawk mobster Riel Attaychek is an infuriating conversationalist but a kind of fascinating jerk. He seems to genuinely like people and have a healthy roll-with-the-punches outlook on life but is nonetheless abrasive, self-absorbed, and materialistic, which is an interesting and refreshing choice for a game's Guide to Inner Wisdom.

Great Moments: Silent Hill 2: "I got a letter." The opening walk. Angela on the staircase. "...It's all the same once they're dead!" Mary's ending monologue in the Leave ending. Pretty much everything from rowing across the lake onward.

Ib: The doll room. Eternal Darkness: The final battle. 999: Safe ending: The laugh, and the transformation afterwards. Glory of Heracles, of all games: The death where you learn the truth about the Heracles situation, which I thought was the one graceful note in an empty game.

Silent Hill: The arrival of Kaufmann in the ending, where a tertiary character oversteps the boundaries of his role and changes the entire game, and the jokey end credits. Silent Hill 4: Looking out the peephole during Apartment World, which signals a drastic change in Henry's participation in the narrative. Look into the abyss...etc.

LP greatness: Spy Fiction: The scene on the motorbike, and the ending revelation/confrontation. Shadows of the Damned: I'm not sure this falls into greatness, but I was stricken by the backstory of the songstress Justine, who remolds herself through supreme force of will in response to social mores that aren't even there. It's tragedy and triumph all at the same time, and I'm still not sure what to make of it - except that it's very Suda. MODE: Again, not sure if it's great, but learning what the DOMEs did in the second MODE stream was memorable, and participating in SGF's stream itself was great.

Great places: The Myst-like outside of Silent Hill 4's water prison. Ib's art gallery, and the style of the "town" near the end. Silent Hill 2's fog-covered walk and last location. Mystic Ark's still and silent Myst-like hub island, and its awesome world 6. (Lotta Myst goin' around, but there're far worse visual references.)

Great music: Well, nothing's going to top this.

Most fun: Knocking down ladders atop the Hornburg in Helm's Deep in The Two Towers. Running back 'n' forth poppin' enemies with your little pixel sword in Slayin'. Swinging the sparkly Jewel Sword, or happening across the Valmanway and wondering "what's this?" just before you activate your Win Button in Symphony of the Night. Taking out enemies with one whack of Silent Hill's mighty emergency hammer, particularly after all the skin-of-your-teeth fighting in the first half of the game. Executing spell overkills in Glory of Heracles and getting back more MP than you doled out for it. Dropping blocks to "Regret" or "Black Tambourine" in Lumines II. Romping around collecting purty flowers in Girl's Garden. Navigating Ib - the neat visual puzzles, what artworks you'd encounter next, combined with frequent save points, made playing a delight.

Lessons learned: I am always right and should not second-guess myself when I've decided it's time to cut my losses from a title. Earthbound.

That's it for 2012! Will 2013 be even better? (Spoilers: ehhh.)
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indigozeal: (Daniella)
lord-rings-two-towers-1

The Lord of the Rings: The Two Towers is better than it had to be, but not by much. A beat-'em-up whose aesthetic borrows heavily from that of DVD menus and puts a Middle Earth face on the Cody-Guy-Haggar model, it features plenty of "hey, golly gee, we're on DVD; we can stick ACTUAL FILM FOOTAGE in our games!!!" and cringeworthy abuse of actors snared in the most unfortunate merchandising clauses of their contracts. It also has a Legolas with "Dragonfire Arrows" that can run through enemies like anticop rounds and set stuff on fire, a fun Helm's Deep level where you play tower defense with a team of elven archers and run around kicking ladders off the ramparts, and a game John-Rhys Davies showing the others how enthusiasm can overcome lackluster lines. Sometimes, that's enough.

inno400

Innocent Life: A Futuristic Harvest Moon is renowned as one of the worst entries of its franchise, yet that didn't stop its portable farming action from sinking its claws into me. Once you get a few fields in play, managing the grow times of your different crops to space out your workload and racing to water your plants and harvest all your produce before sundown is as addictive as high-fructose corn syrup. (It doesn't hurt that it's a very picturesque game.) Gradually, though, the creepier aspects of the game world as it pertained to my android player character began to wear on me: your creator/"dad" will sever your consciousness against your will if you stay up his past his deemed bedtime, and he mandates that you come in for weekly brain-scanning sessions where he invades your thoughts, reads all your memories, and leaves commands in your positronic brain for you to "love him." Meanwhile, dialogue in-town remains stagnant for months on end, there's not much to do with the money your raise, and the game is far too artificially padded, resorting to tactics like blocking off access to a labor-saving harvesting device until you talk to one person who has a 15-minute window of availability one day a week (and good luck finding out exactly when that window is, since the game won't tell you). I was finally broken by the game's abysmal pacing when I was roadblocked by an objective that could be fulfilled only by growing poinsettias, which first blossom in December. It was July at the time.

girls400

There aren't many games out there that can best be described by the word "darling." So goes Girl's Garden, though, an SG-1000 arcade-style game whose young heroine dodges bloom-hungry bears in a quest to pick flowers for her guy. Use environmental features to evade and block your ursine pursuers, and drop pots honey to distract them; watch the buds across the landscape open up, pick your flowers only when they're in full blossom, and watch out for wilted ones ruining the bouquet! The game's palette is strikingly unique with its bright not-pastels, the gameplay is fun and challenging, and it's a delight to watch the puffy little hyacinths bloom. My only wish, as with so many arcade games: a proper ending.
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indigozeal: (Daniella)
Beautiful space-themed jewelry. Also a lookbook featuring the whole collection, including pieces that are currently out of stock. I want that solar system necklace on pg. 22.

The perfect gift for the Clock Tower fan on your list. Er, one month late? Think of it as 11 months early instead!

I'd love to get something at the Tokyo Pen Shop, but I hardly write anything worth pricier stationery, I don't know the differences between the various styles, and I lose so many pens as it is. I find it hard enough to pony up for a Le Pen.

Continuing the complaints about a movie I haven't seen: this is a great discussion of what makes a movie feel "videogamey" in the perjorative sense.

The Character Assassination of Ivan Drago by the Coward Apollo Creed.

I'm impressed by the bananas + peanut butter = ice cream. But this is the second time today that I've seen a frosting-based fudge, and that's just gross. It's just gross, son!

I like the light effects on this T-shirt but find it kind of creepy in a distasteful way. (Also: I kind of like this shirt but am not sure it would work for a woman's figure; I like this shirt, but it would not work on my figure.)

This is a huge cheap shot, and I have not seen a single episode of the show in question, but I find this utterly hilarious.
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indigozeal: (weird)
I got to "the Goblin-cleaver" before having to pause from secondhand embarrassment. It's like they're making the mistakes most feared would be made with a big-budget fantasy movie before FotR was released - it's all twee elves decoratively strumming harps in the background while the heroes drone on about High Elves and sword names. It's dispiriting to see Jackson et al. putting their faith in proper names to move the story forward rather than in actual character.
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indigozeal: (Default)
If your first game was widely criticized for not breaking completely free from its Lord of the Rings roots, is it wise to start off your trailer for the sequel with a "MARCH TO HELM'S DEEP!" sequence, complete with Deeping Wall explosion?

(No, I'm not enticed to stick around by the prospect of 'roid-rage Alucard.)
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indigozeal: (bruno)
I'm thrilled to see that someone's making Animamundi fanart, particularly of the caliber of Candra's work - bold color, strong Art Nouveau-esque lines, and a Lady Death aesthetic. She has other fanart and original work well worth checking out, if you've no problems with the frequent S&M milieu. (Er, but don't go to that Castlevania section at work, unless your boss is particularly permissive regarding scenes of Richter Belmont in various sorts of distress.)

This is just darling.

You've probably seen this already, as it's being reblogged all over, but: If children's drawings were made into toys... (I'm not sure kids mean their drawings to be so literal, but some of the toys made in this vein are incredible.)

"Boldly Gone" is a hilarious and well-drawn webcomic about one of the countless unseen Starfleet captains who aren't named Kirk.

Omigosh! It's Phantasy Star cross-stitch! Also, this.

Speaking of which: oh, Shilka, you dope.

Would you just look at the lush private interiors and glassy rainbow futurescapes this person is posting on Pixiv?

Prepare yourself for fashion eyelashes.

Yeah, that stuff about Tom Bombadil doesn't add up, does it?

There's next to nothing out there for Spy Fiction fanwise, but here's a nice pic of Billy.

A Tumblr for awesome videogame boxart. I've already gotten a few leads on possibly intriguing titles to play - Forget Me Not: Palette, Addie's Present, Yuuyami Doori (is that one related to Twilight Syndrome?)...

Oh, like you fuckers know a thing about Cut Bank. Hollywood, weren't you satisfied with that flick with Seth Green and Vin Diesel from a few years ago that tried to say tiny, tiny Wibaux was large enough to have its own sheriff? Didn't that movie use the exact same plot as this one?

Rebecca Tripp might catch your ears through her light and delicate FF4 and FF6 arrangements, but it's her themed collections of short original compositions based on the zodiac and garden flowers that truly distinguish the artist. Someone get this woman to score a game already.

Finally, Arios cosplaying as Nyx.
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indigozeal: (Default)
I just finished Victoria Finlay's Jewels tonight, a popular-science tome on precious gems, and there's a passage that brings to mind a bit of LotR lore.

I remember speculation on how the Frodo-Sam relationship was made less servile in the movies allegedly because U.S. audiences wouldn't understand the British master-servant relationship that informed Tolkien's writing. (I personally think the writers realized Sam worked better as a full-fledged character rather than as an accessory to his "master," but whatever.)

All right, so in the chapter about jet, Finlay early on how jet was made popular in Victorian England through Queen Victoria's conspicuous mourning jewelry. She later goes on to discuss Cybele, the dark ancient earth goddess herself associated with jet, and observes an altar carved with a scene of Cybele lamenting the passing of her lover, Attis.

At the front of the altar of Cybele is pictured between two priests, a large female figure swathed in heavy clothes and deep, almost tender, gloom. She does not appear to be the vengeful angry goddess of myth, nor the literally petrifying proto-gorgon she is sometimes thought to have been. I was reminded of another ruler who, like the mythical Cybele, made the jet stone famous. On this ancient shrine, the Eastern goddess bore a startling resemblance to a more recent personification of mourning: Queen Victoria. Perhaps the nineteenth-century passion for jet was more than the desire for a gemstone for a symbol; perhaps it was the desire for an archetype.

Now: Nienna's always seemed like an eternally lame character, hasn't she? Her big character trait is that she's perpetually crying. Why would you give your figure of divine mercy such a patience-trying form? Finlay, a Brit, applies the word "archetype" to the image assumed by Victoria and Cybele (and Nienna). But the mourning-mother, the female leader whose grief lends her moral authority, isn't something that is in my cultural vocabulary as an American. Is whatever Nienna embodies another of those suppposed Tolkien Anglicisms that're lost on a larger audience?
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indigozeal: (nemesis)
Guys, guys: there is actual 7th Saga artwork on Pixiv. (Perhaps I'm the only one who cares, but *I* was thrilled.)

The self-consciously senselessly-named SharkRobot could use some serious - serious - SERIOUS quality control in their design choices, but this I Believe in Miles Edgeworth (paid for by Miles Edgeworth) shirt almost makes up for it. (P.S. I also like this Zelda button set.)

Who thought New Balance could make something this cool? Why don't we have these?

Found the indie Victorian-western-historical fantasy Shroud from some Tumblr dedicated to female warriors in respectable armor. I can't stand the Victorian era and the blurb synopsis seems to overpromise (and from the trailer, it seems they could use a little help with their fight choreography), but it looks intriguing.

Have I linked to this FF1 gamebook before? Ahh, well. Also, I ran across this title claiming to be a spinoff of a Famicom title, and when I Googled the name, absolutely nothing about the game came up but a TV Tropes article spoiling the identity of the serial killer. Ah, well, part 2.
(While we're on the subject of gamebooks: apparently, this is based on a Famicom game about a female tax collector spun off from a film by the director of Tampopo; what is this I have no freaking idea; why do they need ateji for Contra?; Vampire Hunter D's Doris Lang cosplays Simon Belmont; a Kid Icarus gamebook!)

Does this movie solve the mystery of the Toynbee tiles? Probably not, but I want to see it all the same.

If you read liberal blogs and have been confused by usage of the term "the Village," like I was for over a year, then here's a definition for you.

I like the idea behind Gourmet Gaming, but I'm unsure about the execution. They seem to be doing far better with the Costume Quest stuff, but they've also turned Thomas's biscuit into a doughnut. And who makes their Sinner's Sandwich with Chex? Harrumph harrumph.

On the other end of the culinary aisle: hey, look, it's a 6-way sprinkle shaker filled with bits shaped like cows, moons & stars, tropical fish, and dinosaurs in the appropriate confetti colors for under five bucks. This is clearly one of the finest products ever manufactured. Barring that: here, have a bucket of glucose.

Repurposed Arwen costume.

Video Game Music Daily, which just wrapped up, is an interesting and detailed examination of what makes some of the best and best-renowned videogame tracks work. (Sometimes the videogame history is a little revisionist, though, and watch for spoilers for franchises you haven't played completely, particularly Castlevania. But if you are comfortable with Castlevania spoilers, pick up that "The Silence of Daylight" violin arrangement by virt.)
ETA: Going through the archives, I see that the author is a bit overfond of empty hyperbole, and I also found this line: "It’s actually kind of funny, too, to think of Dr. Light and Mega Man as black dudes." Oh. Oh, dear.

You've probably seen this about Super Mario 3, but what the heck.

Another odd Japanese DS game that makes me wish these things didn't cost $40 to try out. These visual-novel games with sparse silhouetted graphics usually get lousy reviews, but the premises are interesting.

Finally, there are cran-blueberry Tootsie rolls! What have we done to deserve such beauty?! (Search, and you'll find watermelon, fruit punch, and strawberry lemonade, too.)
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indigozeal: (startree)
I've been very diligent in staying pointedly uninformed on the production status of The Hobbit, but when I heard mention that the latest promotional video had footage (a whole second's worth!) of Hugo Weaving in character as Elrond, I went running. He nails that kind as summer etc. etc. aspect of the character cushioned in a weary bitterness garnered from a hundred lifetimes' worth of disappointment. I can't help but be a fan of Weaving's portrayal, which is making it so hard to be so leery of this project.

In Yavanna's words, "Even for those who are mightiest under Ilúvatar there is some work that they may accomplish once, and once only." (Well, Fëanor says it better a bit later on, but this version serves our purposes.) The magic of a great work lies in transient factors like the person the main creator was at the time, the collaborators surrounding him or her, happenstances that led to the presence or absence of certain personnel/inspirations/resources etc. that you usually can't recapture. I haven't seen anything to justify my lapse of confidence yet (though bringing back Figwit in a major role might be pushing it), but I just can't shake the specter of the Star Wars prequels. But then again, there's Weaving's Elrond. I don't want to see this in theaters - I can't bear to see my beloved LotR films tainted with even the slightest stench of bad movie, even retroactively - but it's looking increasingly as if I have might have no choice.

(Those're some sweet Second Age statues outside Rivendell, though.)
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indigozeal: (hate)
Elite Beat Agents is in every other aspect a portrait of a perfect difficulty curve, but beating the last song on Hard (or whatever difficulty Chieftain represents) is freakin' impossible.

The NES port of Ultima: Exodus has significant grind problems and those 3-D dungeons that turn me off. Also: no real ending.

That Lamia fight in The Battle of Olympus is not only brutally unforgiving in the precision jumping it demands but is real offputting coming as it does near the very start of the game.

Castlevania III still has some of that typical Castlevania platforming while flying enemies are ducking & weaving at you, but that's a pretty weak complaint, as they're aggravating but not insurmountable. (Everyone in the thread from which I swiped this topic who picked CV3 mentions the stage where you have to climb up the falling blocks. That stage was neat! I liked that stage!)

Phantasy Star II: Chara balance could've been a little better, or at least character choice a little more crucial. Also, doing a no-Visiphone run would probably illustrate this, but having save points be so far between in Dezoris, particularly in the endgame, was perhaps not such a good idea.

I know Final Fantasy IV came at just the time the molds were being broken - heck, it broke a lot of them itself - but Rosa is a fairly insufferable Mean Girl of a damsel in distress. Also, I think I've fallen out of love with it a good deal. Time to try out the GBA version?

SFC Clock Tower has a heroine who's modeled on the lead in Phenomena and has her come across a refrigerator overrun witih insects and can't do anything but stick a can of bug spray in her hand.

Various Lunars: TSS has a muddy palette, no cohesion in its art design, and looks downright 8-bit at times; EB has stupid WD pop-culture/body-function jokes in particularly unfortunate places, like the climax of the Zophar fight; the three characters into whom Xenobia was split in SSS didn't have enough dimension (characterwise) to support the change; EBR has, as Akari Funato said, sucky drawing in its cinemas and a Ghaleon death scene with minute yet mood-breaking changes that make it inferior to the original; Strolling School has a mundane battle system; MSL's Blade isn't remotely necessary, the balance is tipped from "feel-good childhood memories" to "sugar-high kawaii escapades," and while it somehow didn't strike me when I initially saw it, that fingerpainting scene is really, really beyond the pale. Bonus Vheen Hikuusen complaint: the Guildmistress comes off as overridingly smug. (Though I've complained about this before.)

I imagine without a hint book that the instadeaths in King's Quest III that come from mistiming your absences in regard to Manannan's arrivals and departures could be really buzzkilling.

Deadly Premonition: I keep mentioning it, but man, that ending.

Super Mario Bros. 3 is too long to have no saving.

I can't really gainsay a single one of its accolades, but Chrono Trigger is kinda overpraised nowadays. Also, that "Marle & Lucca MST3K the other characters" ending is kind of an empty, missed opportunity. (My love for Chrono Trigger is like my hate for Phantasy Star III - dimmed by time. Perhaps I should rekindle the spark.)

The arcade Golden Axe is kinda short and lacks that fun pit stage. The lightning effects in the Sega Genesis Golden Axe aren't as rad as they are in the arcades, and the eagle's eye doesn't move. You also don't get the gutpunch opening of seeing Alex struck down firsthand.

Again has no replay value, and the Roger character is ill-considered.

In a similar vein, ever since someone pointed out that Brainless Randy in Illbleed's Killerman is an inadvertent-or-not parody of the mentally challenged, I've felt guilty about watching the segment and a little guilty about enjoying the game as a whole.

That tunnel maze in Myst is boring and aggravating.

If you are playing a Hunter in The Lord of the Rings Online, then everything - everything - is going to be your fault.

...I guess it is time-consuming to bomb every wall for heart containers in The Legend of Zelda?

If the shoulder buttons on your DS are worn down, you can't play Dialhex.

Big Bang Mini wears down your DS shoulder buttons.
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indigozeal: (Default)
I've linked to the art of Bohemian Weasel before, but it must be said...


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..


...she does Fall well.
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indigozeal: (nemesis)
Even with such an overmined theme as the zombie apocalypse, webcomic dead.winter proves a cut above through good pacing, a focus on character over gore, and a likable heroine (an optimistic young waitress in a miserable lot careerwise). The artist, though, is little too eager to embrace cliche - a particular problem in a genre that's nearly nothing but cliche at this point - and certain scenes trend toward the thin and cartoonish as a result. (Skip every panel that deals with the Matrix knockoff in the red sunglasses.) That didn't stop me from mainlining the entire archive within the past couple days, however. (Random thought: it's a pity the artist doesn't work with night scenes more, as the comic's style and palette lend them a certain intimacy - cf. the early hospital trip.)

An entire semester of lectures on Tolkien. I can't vouch for the quality - laptop sound problems - but will sure to hit up the Silmarillion ones once my laptop gets repaired.
ETA: I'm on a computer with sound now, and in the very first lecture, the eponymous professor a) leads off with an obnoxious pitch to get on The Colbert Report and b) spends five minutes defining the word "thrall." So never mind.

Fruit Shop is Bejeweled with missions (you have to complete groups of a certain color to proceed from stage to stage) and, thanks to a merciless timer that's impossible to refill meaningfully, shorter play sessions.

For all your inexpensive ocarina needs. Also, for your even-more-portable ocarina needs.

Given its topography, I suppose I shouldn't be surprised that Australia has come up with a surprisingly comprehensive suicide prevention campaign.

You'd be hard-pressed to find more sumptuous LotR movie art than the work of Bohemian Weasel, whose paintings, pencils, and pastels populate much of the Topps Masterpieces trading card line. Go for the character art, stay for the landscapes. Be sure to click through that LiveJournal link to her private site as well.

My, I didn't know there was an actual anime based on Kate Beaton et al.'s Strong Female Characters.

Fangamer at first seems like Threadless for the Chrono Trigger set: Lavos hoodies! Gate Key keychains! Magus silhouette pins, aggravatingly packaged with a not-great T-shirt! But goddamn is the site design atrocious. (ProTIP: The properly magnified images are waaaaay at the bottom of the page.) Also, the lack of proper licensing leads to some frustrating compromises: "Dark" Omen, indeed.
But this SMB pipe mug is unreservedly lovely.
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