Dec. 20th, 2011

indigozeal: (hate)
Or at least a severe curtailing of it. I don't have a 360 or PS3, so my interest is purely speculative, but early news about The Last of Us, which billed the game as a tale of the last survivors of the end of the world and their lonely journey across the country, had me intrigued. What hooked me was this shot of a sunlit blue sky glimpsed from beneath a seeming lush jungle. The image promises danger and mystery (what is the U.S. doing carpeted with lush jungle?) and, with the blue sky, the unknown - but not one that is necessarily malevolent. It could, perhaps, be wondrous. The game was, in other words, working the same promise that Lost had in its early days, which is not a bad row to hoe. The atypically wide-eyed openness of the promo shot suggested that the object of this cross-country trek, and what would be found along its way, was perhaps beyond and above points or achievements.

Then I read a recent article that provided detail on the plot:

"In the world of The Last of Us, mankind has been devastated by some as-of-yet unexplained plague. In the midst of this, a man named Joel and Ellie, a brave teen, try simply to survive.
However, they aren't the only ones trying to get by in a world returning to nature. Without the rule of law, many survivors resort to killing each other for food and supplies. Joel and Ellie are far from safe."

And now it just sounds like an amalgam of The Road and The Walking Dead.

(N)ETA: And now we have: "It's not just a zombie game." So it's just a zombie game. That is the last of my interest.
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