Mar. 9th, 2012

indigozeal: (gerhard)
Phantasy Star II: Noah...because of Noah's ark.
indigozeal: (Default)
CDJapan right now has a PSP collection of the three Tengai Makyou games on sale for ~$20. It's not much more, though, at Play Asia, albeit I've found CDJapan to have better customer service. I remember the series from old contemporary GameFan magazines and what-have-yous as a riot of cutscene color, and it got nothing but high praise from the reviewer who'd adopted it as his pet hobbyhorse. Looking at those overworld graphics on Play-Asia, though...man, it's easy to forget that the PC-Engine was an 8-bit console at heart until something shocks you back to reality.
indigozeal: (Default)
* There have been seven - SEVEN - Bleach PSP games so far.

* I've always been intrigued by What I Did On My Summer Vacation: The Game, but the graphics have always looked a little Mii-ish to pull the trigger.

* Are You Alice? BECAUSE IF NOT I'LL PUT A BULLET IN YOUR FUCKING FACE

* That 1up writer was right about the Japanese market. There is nearly nothing new on the platform but dating games.

* Well, I spoke too soon. There is a shiatsu game.

* It's too bad the "chain mail of death" title (as is spam, not as in armor) had to have this artwork.

* It's actually a surprise, albeit a pleasant one, to find out that Koei is still making vanilla Romance of the Three Kingdoms strategy games.
indigozeal: (weird)
Hey, is this the first non-RPG installment? I think so!

999 is a horror-thriller visual novel, and its music has a unique job: it needs to keep the player/reader tense and interested through lots and lots (and lots and lots) of text. It can't intrude too much, though.

The score for 999 takes cues from the game's softly futuristic, strongly electronic and techy setting. Techno, even light techno or techno used as a grace note, is not renowned for being a versatile genre, yet the music here does a terrific job of adapting to circumstance, from frantic...



to wondering...



to suspicious...



to horrified.



The notes are largely muted, and the tracks almost ambient - the music is meant to support the narrative, not draw attention away from it. The compositions will build over time, though: "wondering" becomes more driven and structured, as if a puzzle is revealing itself, and "frantic" has pauses for thought in the alarm and still bits where it's as if the horror is setting in. "Horrified" winds down to uneasy resignation. I admire how the music incorporates elements of the surroundings like loudspeaker static, faraway warning horns, and the clanking of a ship's hold, as if to emphasize the malevolence of your environment itself.

999's score is more of a workhorse than most of the other pieces I've featured - it's not a showcase, it's not designed to be hummed or symphonically arranged, and therefore its contribution to the game tends to be consciously overlooked by the careless (a review on Adventure Gamers calls it "entirely forgettable"). That doesn't mean it doesn't make an impact. It's the glue that holds the game together from scene to scene; it's the engine that keeps the player pressing that A button. Like the game at its best, it's gripping as hell.
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