Mar. 28th, 2012

indigozeal: (Default)
Guys, the other media industries have survived the used market for decades. I realize that games rely on home sales a great deal more, and the other media haven't quite had a one-stop clearinghouse on the order of GameStop, but warning that the industry itself will collapse if you don't get to sell games for full price forever and ever and to take GameStop out back and shoot it in the head, plus a bailout and a pony, does not boost the credibility of your case. Quit whining that you can't hack the market because the public won't game it for you. You're almost making the bankers look good.
indigozeal: (Default)
OneWordReviews is a terrific idea that's been coopted by numbskulls (fan verdict on GTA: San Andreas: "black") and is a bit imperfect in execution - your one word has to be selected from a preapproved list, and there's a nebulous lag time for suggested additions that dampens creativity. But you can go surprisingly far in describing certain games; for example:

Castlevania: Curse of Darkness, leather-pant-y. Well, that doesn't sound like an adjective, does it. How about "chair-intensive."
Lufia II, reductionist.
Glory of Heracles, pointless.
Braid, self-impressed.
Lumines, time-consuming.
Lunar: Harmony of Silver Star, second-string.
Secret of Evermore, buggy.
Castlevania II: Simon's Quest, obtuse.
Weird Dreams, hallucinogenic.
Deadly Premonition, neighborly.
No More Heroes, Suda.
Illbleed, squelchy. (But supergreatfriend came up with that one.)
Castlevania: Judgment, gimpy.
...I'm sorry.
King's Quest II, enchanting.
Golden Axe II, cardboard.
Gauntlet, endless.
Clock Tower, phenomenal.
Angelique, "feminine."
Marble Madness, inertial.
The Dark Spire, oldest-school.
7 Days a Skeptic, depressing.
Children of Mana, ultrarepetitive.
Ultima IX, anticlimactic. That, or "unfortunate."
Ultima IV, enlightening.
The Binding of Isaac...I think the crowd has it right.
.

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