Silent Hill 3 playlog pt. 4
Oct. 16th, 2013 03:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm going back and forth over whether I would have enjoyed this game more if I didn't know the backstory - if this really had been my first Silent Hill game as planned. On the one hand, I think I would've enjoyed the plot more had I not known what the heck was going on with Heather with respect to the town Silent Hill and her past reincarnations. That way, I would've been wondering just why Heather was so central to this cult's plans, what these mysterious intimations were regarding her birth, etc. Right now, the only suspense regarding the plot is how Heather's gonna handle these revelations, and their attempts to tease that she might go over to the cult's side, that there might be something to their argument, are kind of pitiful. I mean, really, nervous cult dude? You really expect us to take your side over that of Harry Fucking Mason, a guy as whom we played? You think we're gonna buy the shade you're throwin'?
(Incidentally, from the Harry & Dahlia diaries, I'd expected Vincent to be suave and snarky, but good Lord. Do you watch supergreatfriend's stream features? You know Hex Boyfriends? Vincent sounds just like SGF's rendition of Mike, and has the same social graces. He's the most Argento character we've come across, and he wouldn't even be in a good Argento. He'd be stinking up Inferno as a town lunatic or something.)
On the other hand, I don't think what's here would have compelled me to continue. The boss on the rooftop of Heather's apartment - a stock butcher-executioner horror character with a early-era-Jason Voorhees bag over his head - is just so badly designed and derivative and so redolent of dumb-gore horror. (The opening cinema, in fact, noticeably copycats horror-cinema cliches - lots of sped-up, jittery footage of something writhing, etc.) Insert complaint about 3's overall lack of the series's trademark psychological symbolism here.
God damn, Harry, but that was one crap-ass apartment you had. Actually, it also seems to be in one crap-ass neighborhood, considering how Heather carries a switchblade around at all times for protection and has a stun gun in her dresser. Depressing.
Claudia just isn't doing it as a villain, I'm afraid, and it's completely the voice, so tweedy and without conviction and depthless. That track on the OST spoiled me. She needed that voice. Also: no, Claudia, don't give us instant explanations for your villainous actions! ("I did it to put hatred in your heart"; "you are going to give birth to a god!") This game wants to be all too transparent.
Douglas has the most helpless, useless reactions, and he's like a five-year-old in his reasoning capabilities. He's threatening to become the most awkward human in the entire series, and for a franchise that includes Angela Orosco, James Sunderland, and Harry Mason, that's saying something.
I set fire to a painting with disinfectant and a package of beef liver. Given the reasoning, I thought this was a puzzle unique to Hard Mode, but apparently not.
.
(Incidentally, from the Harry & Dahlia diaries, I'd expected Vincent to be suave and snarky, but good Lord. Do you watch supergreatfriend's stream features? You know Hex Boyfriends? Vincent sounds just like SGF's rendition of Mike, and has the same social graces. He's the most Argento character we've come across, and he wouldn't even be in a good Argento. He'd be stinking up Inferno as a town lunatic or something.)
On the other hand, I don't think what's here would have compelled me to continue. The boss on the rooftop of Heather's apartment - a stock butcher-executioner horror character with a early-era-Jason Voorhees bag over his head - is just so badly designed and derivative and so redolent of dumb-gore horror. (The opening cinema, in fact, noticeably copycats horror-cinema cliches - lots of sped-up, jittery footage of something writhing, etc.) Insert complaint about 3's overall lack of the series's trademark psychological symbolism here.
God damn, Harry, but that was one crap-ass apartment you had. Actually, it also seems to be in one crap-ass neighborhood, considering how Heather carries a switchblade around at all times for protection and has a stun gun in her dresser. Depressing.
Claudia just isn't doing it as a villain, I'm afraid, and it's completely the voice, so tweedy and without conviction and depthless. That track on the OST spoiled me. She needed that voice. Also: no, Claudia, don't give us instant explanations for your villainous actions! ("I did it to put hatred in your heart"; "you are going to give birth to a god!") This game wants to be all too transparent.
Douglas has the most helpless, useless reactions, and he's like a five-year-old in his reasoning capabilities. He's threatening to become the most awkward human in the entire series, and for a franchise that includes Angela Orosco, James Sunderland, and Harry Mason, that's saying something.
I set fire to a painting with disinfectant and a package of beef liver. Given the reasoning, I thought this was a puzzle unique to Hard Mode, but apparently not.
.