D & D & RPGs
Oct. 15th, 2014 09:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm basing this on the general outlook of the game's universe. Is there a good for which to fight, is good beside the point (and status quo supreme), or is the universe malevolent? Do you obey the given authorities, act by or to defend your own values & ethics, or is hellzapoppin'?
Lunar: Lawful Neutral. You do what Althena tells you because she's the goddess, and that's it. There may be higher ideals invoked on occasion, but that's the overriding rule.
Phantasy Star: Neutral Good. Right and morals are upheld by a band of outsiders working outside the system. Governments are unlawful or nonexistent. (III, as always, is kind of an outlier here; most of its heroes are royals, but the states themselves have very little relevance. You're left to your own devices for most of the tale, and the whole thrust of the story, such as it is, is to overcome your culture's ingrained bigotry and do what your heart thinks is right. I could see a Lawful Good argument but am content to leave it in Neutral Good with its cousins.)
Lufia: Lawful Evil. I hesitate here, because human governments in Lufia are reliably incompetent, and the little, defenseless humans of the world are left to fend for themselves, but in a larger, cosmic sense, there's a strong feeling that said little guys are merely acting out their sanctioned roles as humanity's defenders. The defining aspect of the world is the malevolent gods - the only gods we ever see - though humanity is given a bit of a sporting chance.
FF4: Lawful Good. The whole game is good royalty and soon-to-be-royalty helping to defend the integrity of good royalty and their kingdoms, and everyone's reward at the end for virtuous conduct in the service of the states is governmental power.
FF5: Chaotic Whatever the Fuck. I'm torn between Good and Neutral, leaning toward the latter; the game's really genial and really doesn't wish ill on anyone, but at the same time, the goals are the game aren't much beyond mere survival and reacting to whatever crazy stuff is happening at the time.
FF6: Chaotic Neutral. Despite the whole ending recitation of the little rays of sunshine that have kept them going through the hell of their world, the characters aren't fighting for any higher values per se; they just want everyone to be able to live in peace. (The world's not Chaotic Evil because while good's hard to keep going, it is possible. Things have gotten to a fucked-up state, but not because it's their natural inclination to do so.)
Terranigma: Lawful Neutral. The world is born, lives, dies, and is born again, indifferent to suffering on an individual basis. Everything is part of a cycle.
Legend of Mana: Chaotic Evil. Kill your allies, kill strangers, kill everyone. Why? Who cares! The whole stuff with the Mana Tree is kind of beside the point of the main plotlines of the game, which choke out everything else.
.
Lunar: Lawful Neutral. You do what Althena tells you because she's the goddess, and that's it. There may be higher ideals invoked on occasion, but that's the overriding rule.
Phantasy Star: Neutral Good. Right and morals are upheld by a band of outsiders working outside the system. Governments are unlawful or nonexistent. (III, as always, is kind of an outlier here; most of its heroes are royals, but the states themselves have very little relevance. You're left to your own devices for most of the tale, and the whole thrust of the story, such as it is, is to overcome your culture's ingrained bigotry and do what your heart thinks is right. I could see a Lawful Good argument but am content to leave it in Neutral Good with its cousins.)
Lufia: Lawful Evil. I hesitate here, because human governments in Lufia are reliably incompetent, and the little, defenseless humans of the world are left to fend for themselves, but in a larger, cosmic sense, there's a strong feeling that said little guys are merely acting out their sanctioned roles as humanity's defenders. The defining aspect of the world is the malevolent gods - the only gods we ever see - though humanity is given a bit of a sporting chance.
FF4: Lawful Good. The whole game is good royalty and soon-to-be-royalty helping to defend the integrity of good royalty and their kingdoms, and everyone's reward at the end for virtuous conduct in the service of the states is governmental power.
FF5: Chaotic Whatever the Fuck. I'm torn between Good and Neutral, leaning toward the latter; the game's really genial and really doesn't wish ill on anyone, but at the same time, the goals are the game aren't much beyond mere survival and reacting to whatever crazy stuff is happening at the time.
FF6: Chaotic Neutral. Despite the whole ending recitation of the little rays of sunshine that have kept them going through the hell of their world, the characters aren't fighting for any higher values per se; they just want everyone to be able to live in peace. (The world's not Chaotic Evil because while good's hard to keep going, it is possible. Things have gotten to a fucked-up state, but not because it's their natural inclination to do so.)
Terranigma: Lawful Neutral. The world is born, lives, dies, and is born again, indifferent to suffering on an individual basis. Everything is part of a cycle.
Legend of Mana: Chaotic Evil. Kill your allies, kill strangers, kill everyone. Why? Who cares! The whole stuff with the Mana Tree is kind of beside the point of the main plotlines of the game, which choke out everything else.
.