Say something mean about a game you love
Oct. 25th, 2011 08:40 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Elite Beat Agents is in every other aspect a portrait of a perfect difficulty curve, but beating the last song on Hard (or whatever difficulty Chieftain represents) is freakin' impossible.
The NES port of Ultima: Exodus has significant grind problems and those 3-D dungeons that turn me off. Also: no real ending.
That Lamia fight in The Battle of Olympus is not only brutally unforgiving in the precision jumping it demands but is real offputting coming as it does near the very start of the game.
Castlevania III still has some of that typical Castlevania platforming while flying enemies are ducking & weaving at you, but that's a pretty weak complaint, as they're aggravating but not insurmountable. (Everyone in the thread from which I swiped this topic who picked CV3 mentions the stage where you have to climb up the falling blocks. That stage was neat! I liked that stage!)
Phantasy Star II: Chara balance could've been a little better, or at least character choice a little more crucial. Also, doing a no-Visiphone run would probably illustrate this, but having save points be so far between in Dezoris, particularly in the endgame, was perhaps not such a good idea.
I know Final Fantasy IV came at just the time the molds were being broken - heck, it broke a lot of them itself - but Rosa is a fairly insufferable Mean Girl of a damsel in distress. Also, I think I've fallen out of love with it a good deal. Time to try out the GBA version?
SFC Clock Tower has a heroine who's modeled on the lead in Phenomena and has her come across a refrigerator overrun witih insects and can't do anything but stick a can of bug spray in her hand.
Various Lunars: TSS has a muddy palette, no cohesion in its art design, and looks downright 8-bit at times; EB has stupid WD pop-culture/body-function jokes in particularly unfortunate places, like the climax of the Zophar fight; the three characters into whom Xenobia was split in SSS didn't have enough dimension (characterwise) to support the change; EBR has, as Akari Funato said, sucky drawing in its cinemas and a Ghaleon death scene with minute yet mood-breaking changes that make it inferior to the original; Strolling School has a mundane battle system; MSL's Blade isn't remotely necessary, the balance is tipped from "feel-good childhood memories" to "sugar-high kawaii escapades," and while it somehow didn't strike me when I initially saw it, that fingerpainting scene is really, really beyond the pale. Bonus Vheen Hikuusen complaint: the Guildmistress comes off as overridingly smug. (Though I've complained about this before.)
I imagine without a hint book that the instadeaths in King's Quest III that come from mistiming your absences in regard to Manannan's arrivals and departures could be really buzzkilling.
Deadly Premonition: I keep mentioning it, but man, that ending.
Super Mario Bros. 3 is too long to have no saving.
I can't really gainsay a single one of its accolades, but Chrono Trigger is kinda overpraised nowadays. Also, that "Marle & Lucca MST3K the other characters" ending is kind of an empty, missed opportunity. (My love for Chrono Trigger is like my hate for Phantasy Star III - dimmed by time. Perhaps I should rekindle the spark.)
The arcade Golden Axe is kinda short and lacks that fun pit stage. The lightning effects in the Sega Genesis Golden Axe aren't as rad as they are in the arcades, and the eagle's eye doesn't move. You also don't get the gutpunch opening of seeing Alex struck down firsthand.
Again has no replay value, and the Roger character is ill-considered.
In a similar vein, ever since someone pointed out that Brainless Randy in Illbleed's Killerman is an inadvertent-or-not parody of the mentally challenged, I've felt guilty about watching the segment and a little guilty about enjoying the game as a whole.
That tunnel maze in Myst is boring and aggravating.
If you are playing a Hunter in The Lord of the Rings Online, then everything - everything - is going to be your fault.
...I guess it is time-consuming to bomb every wall for heart containers in The Legend of Zelda?
If the shoulder buttons on your DS are worn down, you can't play Dialhex.
Big Bang Mini wears down your DS shoulder buttons.
.
The NES port of Ultima: Exodus has significant grind problems and those 3-D dungeons that turn me off. Also: no real ending.
That Lamia fight in The Battle of Olympus is not only brutally unforgiving in the precision jumping it demands but is real offputting coming as it does near the very start of the game.
Castlevania III still has some of that typical Castlevania platforming while flying enemies are ducking & weaving at you, but that's a pretty weak complaint, as they're aggravating but not insurmountable. (Everyone in the thread from which I swiped this topic who picked CV3 mentions the stage where you have to climb up the falling blocks. That stage was neat! I liked that stage!)
Phantasy Star II: Chara balance could've been a little better, or at least character choice a little more crucial. Also, doing a no-Visiphone run would probably illustrate this, but having save points be so far between in Dezoris, particularly in the endgame, was perhaps not such a good idea.
I know Final Fantasy IV came at just the time the molds were being broken - heck, it broke a lot of them itself - but Rosa is a fairly insufferable Mean Girl of a damsel in distress. Also, I think I've fallen out of love with it a good deal. Time to try out the GBA version?
SFC Clock Tower has a heroine who's modeled on the lead in Phenomena and has her come across a refrigerator overrun witih insects and can't do anything but stick a can of bug spray in her hand.
Various Lunars: TSS has a muddy palette, no cohesion in its art design, and looks downright 8-bit at times; EB has stupid WD pop-culture/body-function jokes in particularly unfortunate places, like the climax of the Zophar fight; the three characters into whom Xenobia was split in SSS didn't have enough dimension (characterwise) to support the change; EBR has, as Akari Funato said, sucky drawing in its cinemas and a Ghaleon death scene with minute yet mood-breaking changes that make it inferior to the original; Strolling School has a mundane battle system; MSL's Blade isn't remotely necessary, the balance is tipped from "feel-good childhood memories" to "sugar-high kawaii escapades," and while it somehow didn't strike me when I initially saw it, that fingerpainting scene is really, really beyond the pale. Bonus Vheen Hikuusen complaint: the Guildmistress comes off as overridingly smug. (Though I've complained about this before.)
I imagine without a hint book that the instadeaths in King's Quest III that come from mistiming your absences in regard to Manannan's arrivals and departures could be really buzzkilling.
Deadly Premonition: I keep mentioning it, but man, that ending.
Super Mario Bros. 3 is too long to have no saving.
I can't really gainsay a single one of its accolades, but Chrono Trigger is kinda overpraised nowadays. Also, that "Marle & Lucca MST3K the other characters" ending is kind of an empty, missed opportunity. (My love for Chrono Trigger is like my hate for Phantasy Star III - dimmed by time. Perhaps I should rekindle the spark.)
The arcade Golden Axe is kinda short and lacks that fun pit stage. The lightning effects in the Sega Genesis Golden Axe aren't as rad as they are in the arcades, and the eagle's eye doesn't move. You also don't get the gutpunch opening of seeing Alex struck down firsthand.
Again has no replay value, and the Roger character is ill-considered.
In a similar vein, ever since someone pointed out that Brainless Randy in Illbleed's Killerman is an inadvertent-or-not parody of the mentally challenged, I've felt guilty about watching the segment and a little guilty about enjoying the game as a whole.
That tunnel maze in Myst is boring and aggravating.
If you are playing a Hunter in The Lord of the Rings Online, then everything - everything - is going to be your fault.
...I guess it is time-consuming to bomb every wall for heart containers in The Legend of Zelda?
If the shoulder buttons on your DS are worn down, you can't play Dialhex.
Big Bang Mini wears down your DS shoulder buttons.
.