And we never did get that 1999 game.
May. 22nd, 2012 04:33 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It's depressing to see classic Japanese franchises like Castlevania and, yes, Silent Hill strip-mined out of Nihon and shuttled off to second-rate, hacky U.S. developers; it's like an Elgin Marbles situation, were the marbles in far worse custody. The installation of the producer and writer/director of Lords of Shadow at the helm of the new Castlevania installment on handheld, where the series' 2D core has in recent years resided, seems to be the stake in the heart of the traditional franchise.
(ETA: Despite the post title, truth be told, I'd rather see a concluding title in the Sorrow series, developed in the direction hinted in Dawn's ending. Properly explored, it could make a bittersweet capper to the series - you know that Alucard's heel turn would be part of a plan to destroy the castle once and for all, you know that he's not going to survive it, and the aftermath between Soma and him would be a perfect opportunity for a poignant resolution to his relationship with his father - and it could even be intercut with scenes and stages illustrating the 1999 events. But this discussion, at this point, all seems moot.)
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(ETA: Despite the post title, truth be told, I'd rather see a concluding title in the Sorrow series, developed in the direction hinted in Dawn's ending. Properly explored, it could make a bittersweet capper to the series - you know that Alucard's heel turn would be part of a plan to destroy the castle once and for all, you know that he's not going to survive it, and the aftermath between Soma and him would be a perfect opportunity for a poignant resolution to his relationship with his father - and it could even be intercut with scenes and stages illustrating the 1999 events. But this discussion, at this point, all seems moot.)
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