indigozeal: (weird)
1) I was poking around Pixiv and found this collection of "retro gaming badges," or concepts for them, anyway. Anything that includes Symphony of the Night, D2, Shoujo Kakumei Utena, and the "4// Itchy. Tasty." quote has my vote, but it also clued me into -

2) Silent Hill.

Shizuoka. ("silent"+"hill")

I had never made that connection before.

3) I have a bunch of Silent Hill stuff to post, starting with the conclusion of my Silent Hill 2 run, but my more recent travels in the franchise led me look up stuff on The Room, and I was shocked to discover that the fanart pairing of antagonist/protagonist in that game is huge. Huge. HUGE. Perhaps not uncommon with...well, nearly any game nowadays, but not usually found for a title where one party appears to have significant hygiene and sartorial issues and the other has a complete lack of affect. This is the most bizarre popular romantic pairing I've encountered in gaming, and this includes a week in which I discovered that Sari-Thea yuri might be canon.

4) Also, this coupling apparently has an official commemorative day: 11/21, for plot-related reasons. 11/21 also happens to be my birthday. You shouldn't have, guys.

5) Hmmm.
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Manic panic

Oct. 7th, 2012 07:23 pm
indigozeal: (Daniella)






TSS_GHAL1EBPENTIn TSS, Ghaleon's hair seems to be a steely blue-greenish silver (verdigris?).  Meanwhile, in EB, his hair's more dullish straw, part of his washed-out, weary palette (hat tip to steelstrings for pointing this out).  Ghal's the archetypical silver-haired ojiisan bishounen now, but when I first got into Lunar, I found his "initial" hair color memorably unusual and pretty.



laikeTSS Dyne, meanwhile, has hair so light in his portrait you could call it red.  TSS Laike does, rather.  Perhaps it works for Laike's Scottish-inspired design, but Dyne's so earthy that I can't see him with such an unstable palette.




PaladinCecil-SNES-FieldSpriteCecil_Harvey_-_Paladin_battleIn those heady SNES days when sprites did not have to match chara art, overworld and battle Cecil had lavender-looking hair (though maybe it's supposed to be a muddled grey, who knows).  Doesn't work on him  -  it's an obvious stylistic choice to avoid a "boring" all-white palette in his sprites, one of those attempts to craft instead the illusion of white through the use of several soft pastels.  Good thing we all agree the portrait image is the default!


Cid_Pollendina_menuThen again, by that logic, Cid has a big, bushy blue beard, and I always pictured him to be a brunet, like his sprite.




resident-evil-1-jill-valentinejill2I rolled my eyes when RE5 turned Jill blonde (and teenage), but looking back at her REmake chara model and even her live-action roots, the question isn't cut-and-blowdried, is it.







terraillAmano says Terra doesn't have green hair, but come on, now.  These illustrations look better with the white, though.









simon2SimonIt's not like I can't picture Simon Belmont as a redhead, though his old-school Conan image is pretty well fixed in my old-school mind.  But I can't picture him this red, this Hot Topicky, and he's never had red hair in a non-ridiculous outfit.




wilmeThe 7th Saga's Wilme pulls perhaps the ultimate hair-change trick  -  while his Japanese art identifies him as a furry tigerman, his U.S. art renders him an insectoid alien with no hair at all!  His battle sprite can be interpreted either as striped tiger or hairless golem.  His hairy form must make that flaming-arm attack of his much more chancy, though.








I think (PS2 spoilers in this video) that Mama Brain outshines us all, though.  (It's 2012, and no one's made an anigif of this?  Really?)
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indigozeal: (pretty)
It seems like I've posted a lot of negativity on here as of late. I can't renege on my opinions, but perhaps I should balance them out with reminders of the stuff in the hobby that made me smile recently.

- Supergreatfriend finished his LP of Shadows of the Damned, an underappreciated action title by Suda 51 (with music by Akira Yamaoka) that fuses grindhouse hellscapes with Día de los Muertos imagery and offers among the typical Suda frathouse bluster some unexpectedly tender characterization for its protagonist and a soupçon of sideways wit. "Sin...Sinchester!" "...It's pronounced 'Sinster.'" "How do you know!?" "My cousin's from Sinchester!"
- This is indescribably beautiful. It deserves to be in a museum.
- It's relatively rare to see anime characters effectively rendered in another art style. The double profile of Dyne & Ghaleon here, besides being really technically proficient and an excellent artistic contrast of the two characters, reminds me of good Don Bluth, and I wish I could see entire cutscenes in this vein.
- You've probably seen this, but: FF3 dialogue box magnets, with raised etched lettering. I'd buy them in a heartbeat if I could recall any examples of FF3/6 dialogue I actually liked.
- I'm not on the Tiger & Bunny fan train, primarily because no grown adult deserves to be called "Bunny," but I think this fanartist did an excellent job of translating its lead characters to another franchise's aesthetic.
- For FF4 fans: beyond awesome.
- It makes sense that there would've been Mystic Ark binsen produced, but huh. Who knew.
- Sherbet-colored fantasy. Also, while we're at it: YESSSSSS.
- CHERYL??
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indigozeal: (Default)
If your first game was widely criticized for not breaking completely free from its Lord of the Rings roots, is it wise to start off your trailer for the sequel with a "MARCH TO HELM'S DEEP!" sequence, complete with Deeping Wall explosion?

(No, I'm not enticed to stick around by the prospect of 'roid-rage Alucard.)
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!

May. 27th, 2012 07:43 pm
indigozeal: (hate)
From livvyplaysfinalfantasy:
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...
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"What is a man?! Seriously, I'm asking - I really don't know."

"It's called 'fashionably late,' freckleface."

"Maybe you, the person who knows how to unlock things very easily, can use it."

"The president has been kidnapped by ninjas. Are you competent enough to rescue the president?"

"This curse of mine is gonna be really inconvenient tonight."

"Hey, you know that town, Silence Glen? ...Oh, 'Silent Hill,' right, right, right. OK, well, sometimes I see it when I can't sleep at night 'n' stuff. Weird, huh?"

"A man chooses. A slave obeys. Eh? Eh? EHHHHHHHH?"

"York, this town goes nucking futs when it rains. Mr. Stewart said that, not me."

"You're in a bunch of corridors that look all the same."

"War. I haven't noticed any changes in it recently, I guess."

"This is a well. You might think that there is something to it...and where did you come up with that idea? Dumbass."

"And what about Killerman? That's right; how about that? What do you think of that? Maybe Killerman is...the same person for whose identity the original question asks! How entertainingly droll!"

"That jerk Ghaleon just crushed the sun tea I had lying out!"
".........Wow, that's really annoying!"

"Are you watching hidden away in a not-immediately-apparent place, Dyne? These young people have an interior luminance that from all appearances bears a certain resemblance to your own."

WHO THE FUCK TRANSLATED THIS AND WHY THE FUCK WERE THEY NOT FIRED IMMEDIATELY AFTERWARD
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indigozeal: (Default)
It's depressing to see classic Japanese franchises like Castlevania and, yes, Silent Hill strip-mined out of Nihon and shuttled off to second-rate, hacky U.S. developers; it's like an Elgin Marbles situation, were the marbles in far worse custody. The installation of the producer and writer/director of Lords of Shadow at the helm of the new Castlevania installment on handheld, where the series' 2D core has in recent years resided, seems to be the stake in the heart of the traditional franchise.

(ETA: Despite the post title, truth be told, I'd rather see a concluding title in the Sorrow series, developed in the direction hinted in Dawn's ending. Properly explored, it could make a bittersweet capper to the series - you know that Alucard's heel turn would be part of a plan to destroy the castle once and for all, you know that he's not going to survive it, and the aftermath between Soma and him would be a perfect opportunity for a poignant resolution to his relationship with his father - and it could even be intercut with scenes and stages illustrating the 1999 events. But this discussion, at this point, all seems moot.)
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indigozeal: (nemesis)
"But it seems that logic took a holiday about the time that Frankenstein started chasing the Wolfman around Dracula's backyard with a chainsaw, and we can hardly blame it, really."

I've been complaining a lot lately and have more complaining to go, so have a lighter interlude - a Castlevania: Legacy of Darkness LP from the same witty fellow who did its forebear, Castlevania 64.
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indigozeal: (bruno)
I'm thrilled to see that someone's making Animamundi fanart, particularly of the caliber of Candra's work - bold color, strong Art Nouveau-esque lines, and a Lady Death aesthetic. She has other fanart and original work well worth checking out, if you've no problems with the frequent S&M milieu. (Er, but don't go to that Castlevania section at work, unless your boss is particularly permissive regarding scenes of Richter Belmont in various sorts of distress.)

This is just darling.

You've probably seen this already, as it's being reblogged all over, but: If children's drawings were made into toys... (I'm not sure kids mean their drawings to be so literal, but some of the toys made in this vein are incredible.)

"Boldly Gone" is a hilarious and well-drawn webcomic about one of the countless unseen Starfleet captains who aren't named Kirk.

Omigosh! It's Phantasy Star cross-stitch! Also, this.

Speaking of which: oh, Shilka, you dope.

Would you just look at the lush private interiors and glassy rainbow futurescapes this person is posting on Pixiv?

Prepare yourself for fashion eyelashes.

Yeah, that stuff about Tom Bombadil doesn't add up, does it?

There's next to nothing out there for Spy Fiction fanwise, but here's a nice pic of Billy.

A Tumblr for awesome videogame boxart. I've already gotten a few leads on possibly intriguing titles to play - Forget Me Not: Palette, Addie's Present, Yuuyami Doori (is that one related to Twilight Syndrome?)...

Oh, like you fuckers know a thing about Cut Bank. Hollywood, weren't you satisfied with that flick with Seth Green and Vin Diesel from a few years ago that tried to say tiny, tiny Wibaux was large enough to have its own sheriff? Didn't that movie use the exact same plot as this one?

Rebecca Tripp might catch your ears through her light and delicate FF4 and FF6 arrangements, but it's her themed collections of short original compositions based on the zodiac and garden flowers that truly distinguish the artist. Someone get this woman to score a game already.

Finally, Arios cosplaying as Nyx.
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indigozeal: (Default)
When kevin wins, the planet loses! is a wordless examination of video game pixel backgrounds as art in its own right.

There's a beautiful town in Holland with no roads.

This person makes interesting jewelry from raw crystals, albeit of dubious practicality. That celestite ring'd knock yer eye out, yeah?

Color Scheme Designer does what it says on the tin.

For your other art needs, a Handy Art Link Megapost.

Since this doesn't have the billions of hits on YouTube it otherwise would, I assume this isn't widespread public knowledge: Jeremy Soule did a remix of Terra's theme. I'm going to need a "why am i talking about secret of evermore" tag eventually. (But I know the answer to that: Jeremy Soule.)

Speaking of FF6: this is all Perler beads. All of it.

Amazing that this is wasted on a pachinko game. Or maybe they're just composing in view of future soundtrack sales and the joke's on us.

This person has a huge selection of tracks from doujin game music remix CDs, which proves that there're too many damn remixes of FFIV's "Battle 2" and...er, Terra's theme out there.

Freakish.
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indigozeal: (Default)
OneWordReviews is a terrific idea that's been coopted by numbskulls (fan verdict on GTA: San Andreas: "black") and is a bit imperfect in execution - your one word has to be selected from a preapproved list, and there's a nebulous lag time for suggested additions that dampens creativity. But you can go surprisingly far in describing certain games; for example:

Castlevania: Curse of Darkness, leather-pant-y. Well, that doesn't sound like an adjective, does it. How about "chair-intensive."
Lufia II, reductionist.
Glory of Heracles, pointless.
Braid, self-impressed.
Lumines, time-consuming.
Lunar: Harmony of Silver Star, second-string.
Secret of Evermore, buggy.
Castlevania II: Simon's Quest, obtuse.
Weird Dreams, hallucinogenic.
Deadly Premonition, neighborly.
No More Heroes, Suda.
Illbleed, squelchy. (But supergreatfriend came up with that one.)
Castlevania: Judgment, gimpy.
...I'm sorry.
King's Quest II, enchanting.
Golden Axe II, cardboard.
Gauntlet, endless.
Clock Tower, phenomenal.
Angelique, "feminine."
Marble Madness, inertial.
The Dark Spire, oldest-school.
7 Days a Skeptic, depressing.
Children of Mana, ultrarepetitive.
Ultima IX, anticlimactic. That, or "unfortunate."
Ultima IV, enlightening.
The Binding of Isaac...I think the crowd has it right.
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indigozeal: (Default)
I didn't really appreciate Symphony of the Night's music when I was first playing. I think this might have a good deal to do with the PSP's speakers - there're a lot of little details, a lavishness, I'm noticing on my YouTube listens on which I didn't pick up during play.

The music in traditional, stage-based Castlevania games is noted for being heavily melody-based. "Bloody Tears," "Iron Blue Intention," "Vampire Killer" - they're all catchy and to a degree repetitive, staying within a relatively tight, narrow musical window and returning to their origin relatively quickly.



"Dracula's Castle" never lets you settle into a groove. Its opening is almost more ambient than orchestral; the larger composition takes you through several different melodies, motifs, and tempos, becoming ever more grand and expansive. It's the first piece you'll hear upon being let loose in the game, and it immediately establishes: this is a wider game, a more ambitious game, than your previous Castlevanias. You're not going to, as they say, walk to the right until Dracula is dead; this game isn't going to lead you by the hand. This track is built for wandering.

I'm sounding a bit dismissive here of the earlier Castlevanias of which I grew up, and the "Dracula's Castle" itself doesn't quite cut that way; the baseline of the primary section of the track (starting at :22) is the series's trademark metal synth sound. It's quieter, though, and less directly driven, and lets other elements take the fore in certain sections - the drums, a harder guitar line, that "moonlit night" ambient sound. It's an excellent anthem for a game that pays respect to its predecessors and yet isn't quick to settle - but instead just builds and builds.
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indigozeal: (startree)
I have no grand explanation for this one. It's just catchy as all heck. I find myself humming it all the time.




Who'd expect a game so gothic to come out with something so fun for one level! I always used Sypha, and you can freeze the stream (:40):



The instrumentation of the Famicom version is a bit more elaborate, as with all CV3 tunes; despite a slightly more dynamic bridge, the Japanese version has a bit too much fuzz for my taste.
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indigozeal: (Default)
Though I've been aware of Game Center CX/Retro Game Master for a while, it wasn't until the impending Kotaku cancellation notice that I decided to check it out one snowy, lazy morning. As stupid as Kotaku can be, I do feel sorry for them in how the broadcast deal didn't work out. The fansubs are more accurate and less stilted, and the dub narrator is a bit bombastic, but Kotaku's episodes aren't bad at all, really. Then Kotaku mentions the fansubs in their cancellation notice to console those left hanging, and they get slammed for promoting piracy. They couldn't win either way.

I think Kotaku's choice of episodes handicapped them a bit; some of the Famicom-era games showcased were a bit uninspiring. Were rights to broadcasting the games themselves an issue? I mean, the appeal of the show is either a) "hey, I remember this game; I wonder how he'll get past this point?/oh, God, this place; I hated this place/omigod, he's having trouble with that?! Just ***** why can't you see that arghskjfsdkl" or b) "Jesus Christ, look at the crazy/awesome shit that never came over here." The unfamiliar, bland games that have no visual interest (Wing of Madoola; 53 Stations of the Tokaido, as promising as the concept itself is) are just thin gruel to hold attention for an hour-long effort.

That's kind of my problem with the whole show, actually, even with eps showcasing good games - Game Center eventually becomes trying to watch when the kacho gets stuck in one place for hours on end. Arino often compounds the problem through making some aggravatingly simple mistakes, like refusing to read the manual and thereby getting stuck for several hours on end through ignorance of an incredibly simple trick (like Alucard's bat transformation in Castlevania III that would've short-circuited his eight-hour grind through level 7). Obviously, Arino's personality makes up for his poor decisions - as do the little details like the "police investigation" in the murder-mystery adventure game and the cavalcade of local cuisine specialties offered to him as the Kacho progressed down the 53 Stations of the Tokaido. The show's more about the joy of gaming than anything else, and if it sometimes missteps in communicating that, I can't fault the effort. I've been pretty much marathoning the show since yesterday, so they must be doing something right.

(It also serves as a reminder that I've wanted to play Human's other survival-thriller 16-bit title, S.O.S., ever since I saw it on the department-store shelves a decade before I'd ever heard of Clock Tower but have never sealed the deal. I'll have to rectify that.)

I started off with Kotaku's stream of the Clock Tower (SFAM) ep, naturally, and was pretty pleased - even though Arino got stuck, he didn't get interminably so, and the show works better with a game with auto-saving where he doesn't have to backtrack or replay constantly. I was surprised he figured out the use of the pointy rocks so quickly and pleasantly impressed with how he sussed out the two-item black-robe puzzle on the first go. He actually happened across a number of neat little hidden things on his first run - the haystack evade (and Scissorman's apparently hilariously broken pathing there), the pool death, how to use the ham outside of being captured... I was annoyed that they resorted to hand-holding him to the S ending, though - what was he missing to get a good ending in his last unassisted run, information about the clock tower? He must've kept getting the E elevator ending - he certainly wasn't getting the D ending as shown after visiting the secret room. Probably was a game-design error to trigger E in so many different circumstances - that was probably what made Arino think he'd hit a wall.

He got the car ending, though, and that's the important thing.
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indigozeal: (gerhard)
Despite ample warning from the venerable supergreatfriend and the dudebros at GiantBomb and even Marcello himself up there, I can't help but be curious about AMY. Mind you, I'll never get to play it - AMY seems to be an XBox exclusive, and thanks to the drubbing it's taking, it's probably not going to see a PC port. But it's such a quiet game, though, so unglamorous, from the protagonist clad in youthful-mom sport chic in practical earth tones and denim to the dimly-lit, utterly-abandoned urban locations. It has some missteps - Marcello's slew of uncanny-valley tics, the "YOU ARE DEAD!" bloody game-over scrawl ripped from a '90's Geocities webpage, the fact that the ticket-taker from the opening sounds exactly like Unskippable's Russell the crow - but it's a such a low-key, deadened end of the world.

Mind you, the universal claim is that the gameplay is terrible, but it's not as if I'd know, really. I'm horrible at hair-trigger third-person action and would have a bad go of it even if the game were sleek and streamlined. It's like how I never quite figured out as a kid that Simon's Quest was poorly designed in spots due to the bits with the crystals and the cliffs being utterly baffling, as in fourth grade, every game was utterly baffling.
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indigozeal: (hate)
I should like The World Ends with You much more than I do; it has an excellent soundtrack, the most purely fun RPG gameplay I've experienced, and Sho Minamimoto, plus is a far more effective and tolerable showcase for Nomura's graphical style than Kingdom Hearts. Unfortunately, it also has one of the most bloated scripts out there, with huge chunks where there's no actual gameplay besides wading through text boxes, and the game completely misidentifies its main villain.

I love Hotel Dusk's A-ha aesthetic, and it has the most natural character animations I've seen on any console, but dammit, there's no game here. I suppose that's true of nearly any title in the genre, but the dragginess of Hotel Dusk's story segments underlines that. At least other visual novels have the good grace not to throw in pretend-puzzle segments that refuse to advance because the flags haven't been set correctly (I read that newspaper in the lobby two hours ago, thanks).

Coloris is basically Color Wheel: The Match-Three Game with mechanics focused on color blending, which appeals to me immensely. The levels and game pieces also form little tableaux in ladder mode, like the fluttering petals of a sakura tree or a wheat field at midnight with little moons that phase in and out of view. Unfortunately, Endless Mode comes in just a plain vanilla skin, and the gameplay can get fiddly on higher levels, where it's tough to discern between different shades in an ever-widening palette. It's easy until it's not and the core gameplay never becomes second-nature and the AI is cheap.

I really like and admire Symphony of the Night and want to love it, but my heart's not going there. It's not a "you had to be there when it was released" issue, at least not entirely - the game's genius is apparent enough today. I just keep getting hung up on the little things, like how the game's too easy. It's not you, it's me, babe.

Likewise, I want to love Neo Angelique because I want a good game with these characters and I genuinely like some of the systems they have in play, but the designers go out of their way to render nearly all of those systems irrelevant in the long or even the short run. It's like they're deathly afraid of the game getting in way of the game.
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indigozeal: (startree)
This Monty Python-esque LP of the much-maligned Castlevania 64 makes a fine case for the game's poor reputation, but a few of the game's locations struck me as unique for the series - an astronomy observatory, a crystalline tower, a devil's lab of technological research (in which, as the LPer notes, Dracula seems to have invented the radio years before Marconi). Of course, this being Castlevania 64, all these locations are horribly low-res and blocky, which makes me wish all the more that they'd appeared in one of the lavish 2-D treatments. We're always running through the same front hall-underground caverns-that bloody freaking clock tower shenanigans in Metroidvanias, all the typical gothic castle stuff; it'd be nice to see a wider variety of rooms. Zombified Jay Lenos tending Dracula's Haunted Garage? (Well, maybe not.)

Note: While it's undoubtedly the best way to experience Castlevania 64, that LP has endgame spoilers for the game's sparse story ten seconds into the first video, just to give fair warning.
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indigozeal: (nemesis)
Guys, guys: there is actual 7th Saga artwork on Pixiv. (Perhaps I'm the only one who cares, but *I* was thrilled.)

The self-consciously senselessly-named SharkRobot could use some serious - serious - SERIOUS quality control in their design choices, but this I Believe in Miles Edgeworth (paid for by Miles Edgeworth) shirt almost makes up for it. (P.S. I also like this Zelda button set.)

Who thought New Balance could make something this cool? Why don't we have these?

Found the indie Victorian-western-historical fantasy Shroud from some Tumblr dedicated to female warriors in respectable armor. I can't stand the Victorian era and the blurb synopsis seems to overpromise (and from the trailer, it seems they could use a little help with their fight choreography), but it looks intriguing.

Have I linked to this FF1 gamebook before? Ahh, well. Also, I ran across this title claiming to be a spinoff of a Famicom title, and when I Googled the name, absolutely nothing about the game came up but a TV Tropes article spoiling the identity of the serial killer. Ah, well, part 2.
(While we're on the subject of gamebooks: apparently, this is based on a Famicom game about a female tax collector spun off from a film by the director of Tampopo; what is this I have no freaking idea; why do they need ateji for Contra?; Vampire Hunter D's Doris Lang cosplays Simon Belmont; a Kid Icarus gamebook!)

Does this movie solve the mystery of the Toynbee tiles? Probably not, but I want to see it all the same.

If you read liberal blogs and have been confused by usage of the term "the Village," like I was for over a year, then here's a definition for you.

I like the idea behind Gourmet Gaming, but I'm unsure about the execution. They seem to be doing far better with the Costume Quest stuff, but they've also turned Thomas's biscuit into a doughnut. And who makes their Sinner's Sandwich with Chex? Harrumph harrumph.

On the other end of the culinary aisle: hey, look, it's a 6-way sprinkle shaker filled with bits shaped like cows, moons & stars, tropical fish, and dinosaurs in the appropriate confetti colors for under five bucks. This is clearly one of the finest products ever manufactured. Barring that: here, have a bucket of glucose.

Repurposed Arwen costume.

Video Game Music Daily, which just wrapped up, is an interesting and detailed examination of what makes some of the best and best-renowned videogame tracks work. (Sometimes the videogame history is a little revisionist, though, and watch for spoilers for franchises you haven't played completely, particularly Castlevania. But if you are comfortable with Castlevania spoilers, pick up that "The Silence of Daylight" violin arrangement by virt.)
ETA: Going through the archives, I see that the author is a bit overfond of empty hyperbole, and I also found this line: "It’s actually kind of funny, too, to think of Dr. Light and Mega Man as black dudes." Oh. Oh, dear.

You've probably seen this about Super Mario 3, but what the heck.

Another odd Japanese DS game that makes me wish these things didn't cost $40 to try out. These visual-novel games with sparse silhouetted graphics usually get lousy reviews, but the premises are interesting.

Finally, there are cran-blueberry Tootsie rolls! What have we done to deserve such beauty?! (Search, and you'll find watermelon, fruit punch, and strawberry lemonade, too.)
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indigozeal: (hate)
Elite Beat Agents is in every other aspect a portrait of a perfect difficulty curve, but beating the last song on Hard (or whatever difficulty Chieftain represents) is freakin' impossible.

The NES port of Ultima: Exodus has significant grind problems and those 3-D dungeons that turn me off. Also: no real ending.

That Lamia fight in The Battle of Olympus is not only brutally unforgiving in the precision jumping it demands but is real offputting coming as it does near the very start of the game.

Castlevania III still has some of that typical Castlevania platforming while flying enemies are ducking & weaving at you, but that's a pretty weak complaint, as they're aggravating but not insurmountable. (Everyone in the thread from which I swiped this topic who picked CV3 mentions the stage where you have to climb up the falling blocks. That stage was neat! I liked that stage!)

Phantasy Star II: Chara balance could've been a little better, or at least character choice a little more crucial. Also, doing a no-Visiphone run would probably illustrate this, but having save points be so far between in Dezoris, particularly in the endgame, was perhaps not such a good idea.

I know Final Fantasy IV came at just the time the molds were being broken - heck, it broke a lot of them itself - but Rosa is a fairly insufferable Mean Girl of a damsel in distress. Also, I think I've fallen out of love with it a good deal. Time to try out the GBA version?

SFC Clock Tower has a heroine who's modeled on the lead in Phenomena and has her come across a refrigerator overrun witih insects and can't do anything but stick a can of bug spray in her hand.

Various Lunars: TSS has a muddy palette, no cohesion in its art design, and looks downright 8-bit at times; EB has stupid WD pop-culture/body-function jokes in particularly unfortunate places, like the climax of the Zophar fight; the three characters into whom Xenobia was split in SSS didn't have enough dimension (characterwise) to support the change; EBR has, as Akari Funato said, sucky drawing in its cinemas and a Ghaleon death scene with minute yet mood-breaking changes that make it inferior to the original; Strolling School has a mundane battle system; MSL's Blade isn't remotely necessary, the balance is tipped from "feel-good childhood memories" to "sugar-high kawaii escapades," and while it somehow didn't strike me when I initially saw it, that fingerpainting scene is really, really beyond the pale. Bonus Vheen Hikuusen complaint: the Guildmistress comes off as overridingly smug. (Though I've complained about this before.)

I imagine without a hint book that the instadeaths in King's Quest III that come from mistiming your absences in regard to Manannan's arrivals and departures could be really buzzkilling.

Deadly Premonition: I keep mentioning it, but man, that ending.

Super Mario Bros. 3 is too long to have no saving.

I can't really gainsay a single one of its accolades, but Chrono Trigger is kinda overpraised nowadays. Also, that "Marle & Lucca MST3K the other characters" ending is kind of an empty, missed opportunity. (My love for Chrono Trigger is like my hate for Phantasy Star III - dimmed by time. Perhaps I should rekindle the spark.)

The arcade Golden Axe is kinda short and lacks that fun pit stage. The lightning effects in the Sega Genesis Golden Axe aren't as rad as they are in the arcades, and the eagle's eye doesn't move. You also don't get the gutpunch opening of seeing Alex struck down firsthand.

Again has no replay value, and the Roger character is ill-considered.

In a similar vein, ever since someone pointed out that Brainless Randy in Illbleed's Killerman is an inadvertent-or-not parody of the mentally challenged, I've felt guilty about watching the segment and a little guilty about enjoying the game as a whole.

That tunnel maze in Myst is boring and aggravating.

If you are playing a Hunter in The Lord of the Rings Online, then everything - everything - is going to be your fault.

...I guess it is time-consuming to bomb every wall for heart containers in The Legend of Zelda?

If the shoulder buttons on your DS are worn down, you can't play Dialhex.

Big Bang Mini wears down your DS shoulder buttons.
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indigozeal: (bruno)
In a follow-up to that post on moe a while back, here's Heroes Phantasia, a crossover RPG featuring the stars of '90's anime such as Sorcerous Stabber Orphen and Slayers. It has Lina Inverse! It is also, as of this writing, one hundred and forty-one dollars and change.

I thought that was ridiculous until I came across AKB 1/48: Aidoru to Guamu de Koi Shitara..., a dating sim with photos of actual models for the love interests instead of line art or CG. It is one hundred and ninety-four dollars and change, and it is almost sold out. And I'm complaining about ~$100 for Maren.

On the other end of the coin, with all the copious burying of the PSP in the press, certain (good!) U.S. PSP games are going for dirt cheap. Dracula X Chronicles has been in the $10-&-under bins for over a year now, and Play-Asia has a collection of six Samurai Shodown games for under $15. I'd jump if I could bear to see Poppy cry whenever Galford dies.

Also, QuinRose, the company which has made dating sims out of Alice in Wonderland (twice) and Mother Goose, is now doing Peter Pan, with Wendy as the heroine and Pan, John Darling (her adopted! brother), Michael Darling (her adopted! brother), Captain Hook, an original character who's hopefully Smee or else they're stuck with someone with the unwieldy name of "Scissor Gavialwatch," and Tinker Bell's brother or possibly alter ego as love interests. Captain Hook reminds me of Zadei from Seimaden. The game is relatively reasonably priced (i.e. still in the double digits) but has already achieved its own self-evident brand of ridiculousness.
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indigozeal

December 2016

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